~/talk

Mobile eports in India

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23
links:none on file
slides:none on file

India has 1.3 billion people, 77% with mobile subscriptions and ~300M smartphones growing to ~530M by end of 2018, plus 50 billion app hours and 30‑80% mobile web traffic; premium sales are tiny (231k downloads) versus freemium (392M downloads). A paid tournament model for a mobile cricket title draws ~20,000 paid entrants, lifts downloads 20% and grossing rank 30%, and follows JetSynthesis-led studio acceleration and the rise of digital wallets and free-to-play dominance as core levers.

AI-written summary · about

  1. 0:00Introduction
  2. 1:20Why should you care
  3. 1:52Indias growth
  4. 5:38Whats driving the growth
  5. 9:58Gaming
  6. 13:30Esports
  7. 14:41eSports in India
  8. 16:58Why does this work
  9. 18:42Selfpromotion
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