Craig Chapple
where else to find them
bluesky:craigchapple.bsky.social
what they talk about
all 5 in the filters
where they keep going back
- Pocket Gamer Connects London3 editions2018–2022
- Pocket Gamer Connects Helsinki2 editions2023–2024
all 4 in the filters
on a stage with
- Alex Moukasonce
- Alexander Krugonce
- Aurora Klaeboe Bergonce
all 34 in the filters
who talks about the same things
- Ryan Davies2 talks
- Alexander Krug3 talks
- DAVE BRADLEY18 talks
- Matej Jurcak4 talks
- Tamara Feiman2 talks
- Archie Stonehill8 talks
| title | conference | date |
|---|---|---|
| The 2026 D2C Playbook: Unlocking One Of The Biggest Revenue Drivers In Games | Pocket Gamer Connects Barcelona 2026 | 2026-06-15 |
Panel argues D2C can shift 10–50% (sometimes 40%+) of transactions off-app if execution is right, using direct checkout links plus a native web shop community… | ||
| Direct-To-Consumer In Games: Promise vs. Reality | Pocket Gamer Connects Barcelona 2026 | 2026-06-15 |
Platforms no longer hand developers a simple 30% saving: bypassing stores still incurs 3–7% payment fees plus taxes, compliance and discovery costs, and… | ||
| PvE or PvP: Multiplayer Game Design Considerations | Pocket Gamer Connects Helsinki 2024 | 2024-10-01 |
Panelists argue that concrete choices matter: use matchmaking and a cloud like Photon 1.4B MAU to avoid rolling your own servers, design around realistic… | ||
| Behind the Game: Strategies for Building the Tech That Powers Today’s Top Titles. | Pocket Gamer Connects Helsinki 2024 | 2024-10-01 |
Panelists describe concrete tradeoffs: use Unity and asset-store tools to move fast or invest in custom back end that scales; Bitmagic offers text-to-game… | ||
| Panel: Beyond Acquisition: Lessons for Better Player Retention. | Pocket Gamer Connects Helsinki 2023 | 2023-09-12 |
Concrete retention moves include increasing daily login rewards and clear progression loops so players feel regular wins, plus overlapping long events with… | ||
| Panel: What is Giving Hypercasual its Longevity? The Recipe for a Successful Game | Pocket Gamer Connects London 2022 | 2022-02-14 |
Global hypercasual downloads rise from 7.5B (2019) to 11.9B (2020) and 13.7B (2021), with ad and player-spend revenue climbing (ad-related revenue near $231M… | ||
| Mixing it up - Latest Techniques for Innovating in User Acquisition & Retention | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Budget shifts from Facebook/Google toward TikTok, Snapchat and Apple Search Ads while creative optimization and influencer-produced ads are used as reusable… | ||
| Identifying gold standards for mobile game acquisition and retention | Pocket Gamer Connects London 2019: Growth | 2019-01-21 |
Panel argues user acquisition budgets shift from a 90% acquisition / 10% retention split toward balanced spend, with retention driven by predictive targeting… | ||
| How to work with the games media | Pocket Gamer Connects London 2018 | 2018-01-22 |
Don’t spray the inbox: target three-to-five relevant outlets, send a short email with a link (screens, trailer, or art), and avoid long press dumps. Give early… | ||
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