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Pocket Gamer Connects Helsinki 2024

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From Sounds of Chilling Winter to Voices in Outer Space - Audio Behind Frostpunk 2 & …Grzegorz Michalak38m
11 bit studios builds interactive audio for Frostpunk 2 and The Alters using Wwise as core middleware, implementing Wwise TSV import to handle 16,000 lines…
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Automating App Store Optimization With Generative AIAndy Carvell, Livio Marcheschi23m
A platform called Press Play automates ASO by fine‑tuning generative image models with as few as 5–10 game images and auto‑deploying creative tests across…
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User Acquisition in 2024 & Beyond.Peggy Anne Salz, Rafael Morgan, Kate Polianchikova, Adam Smart, Brad Shapiro33m
Panel says UA in 2024 centers on diversification: move budget into rewarded channels that show double-digit rewarded growth but high early LTV that tapers…
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PvE or PvP: Multiplayer Game Design ConsiderationsCraig Chapple, Robert Boehm, Sonja Angesleva, Chris Hong44m
Panelists argue that concrete choices matter: use matchmaking and a cloud like Photon 1.4B MAU to avoid rolling your own servers, design around realistic…
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Creating Safe & Thriving Communities: Powerful Content Moderation Strategies......Hege Tokerud18m
Start with clear community guidelines then label, detect and measure specific bad behaviors using models trained on your own data and train models twice a…
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No More BS: Demystifying Game Hosting Beyond Marketing SpeakLucas Tak15m
Claims that tens of millions of concurrent players were shipped across seven AAA multiplayer titles lead to three concrete hosting rules: global presence with…
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Is Using a Webshop or Third-Party Payment Solution Worth it?Thomas Huxter, David Vogelpohl, David Mason, Conor McLaughlin, Jessica Sundell37m
Panelists describe a concrete path: build a branded web hub (Rovio’s red Club with red ID), surface it with an in‑game gamehub icon, use live‑ops popups and…
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Is the Digital Markets Act Really Changing the Mobile Games Market for the Better?Jari-Pekka Kaleva, Shalom Michaeli, Gil Tov Ly, Alvaro Pinto38m
DMA enforcement lands March 2025 and the panel gives concrete wins and gaps: Apple’s new terms impose a €0.50 annual install fee above 1M users and push…
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Better Games Together: Uniting the Industry Through Pride and PixelsEssi Jukkala, Viivi Ali-Löytty, Anni Mäkitalo, Licia Prehn29m
A cross-company Finnish collective formed in 2022 unites Supercell, Metacore, Next Games, Roo and We in Games to improve LGBTQIA+ inclusion through concrete…
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One Man Band AAAudio DepartmentBjørn Jacobsen01h 03m
One-person audio department running Wwise and Unreal for a 300 km² sandbox (Mainframe, 60+ devs) builds systemic audio: hundreds of RTPCs, states and switches…
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Navigating 50 Years of Evolution in Interactive AudioSimon Ashby01h 03m
Traces 50 years of game audio from Pong added audio (the one early hit) through cartridge and CD quality to today, claims asset counts jump ~5,000 → 50,000 →…
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Buying on Rewarded Platforms: The Benefits & Challenges.Monika Raszowska, Matej Jurcak, Leyla Dolhikh, Paul Le Bas34m
Panel reports rewarded channels drive real revenue with 10% to 50% rev‑share growth but deliver a different LTV curve that often flattens after the payout…
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The Rise of Player-Powered UA: How Incentives Will Shape the Future of Mobile Growth.Alex Arias22m
Argues that players become active growth channels and shows a working platform, Treasure Play, that generates dynamic quests by importing store metadata…
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Rewards Unlocked: Accelerating Game Growth with Rewarding User ExperiencesDanny Cormack16m
Claims that rewarded user acquisition scales and improves retention by buying engagements not installs supported with Unity data showing offer wall drives…
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Mastering Game Marketing in the era of Data PrivacyJesse Lempiäinen19m
Claims a creative‑level attribution framework called Audience Lab plus a five‑minute SDK replaces device‑ID tracking, enabling web‑based postbacks and…
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Multiplayer Mastery: Key Considerations for a Successful StartRobert Boehm24m
Only 62% of studios plan multiplayer before production and that leaves 38% reworking single‑player code later; rule: do not simply add multiplayer. Core…
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Behind the Game: Strategies for Building the Tech That Powers Today’s Top Titles.Craig Chapple, Markus Kiukkonen, Riku Rakkola, Teemu Haila, Timur Haussila39m
Panelists describe concrete tradeoffs: use Unity and asset-store tools to move fast or invest in custom back end that scales; Bitmagic offers text-to-game…
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How to Actually Succeed With D2C Web Shops for Mobile Games.David Vogelpohl, Justin Sacks40m
Direct-to-consumer web shops let mobile publishers take payments off-platform (use a merchant of record like FastSpring), map purchases back into the game, and…
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How to run Mobile Games as a Service for Decades? Introducing BeaconNiina Ojala20m
Beacon is Rovio’s internal live‑ops and analytics platform built over 10 years of development and roughly 50 interconnected services, delivered via an SDK and…
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Support-a-Creator programs: How They Impact Games SuccessJustin Sacks25m
Nexus.gg offers a third‑party, performance‑only creator platform that pays revenue share when creators drive sales, not upfront fees. It provides live…
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Machine Learning is a new age of Personalized Game MonetizationKseniia Maiboroda19m
Claims that personalization drives a measurable uplift: 25% revenue lift from personalization and double ARPPU and 5–7% conversion lift when ML recommends…
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You Built it, but no one Comes: Why Your Players Hate Your web StoreMiikka Luotio20m
Appcharge reports that web stores take 12–18 months of iteration to reach advertised 30–40% incremental revenue, and common failures cost measurable sales…
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Can AI Keep Winning Ads Alive Longer?Zach Van Driel21m
Claim: generative AI can extend hero creative lifespan by automating focused refreshes rather than reinventing concepts. Practical stack: ChatGPT for copy…
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Hybridcasual Expansion: Succeeding in the Growing Hybridcasual Market.Antonio Manuel Ribeiro, Vanessa Bourdillon23m
Hybridcasual games combine a hyper‑casual core with stat‑based progression, hybrid monetization, live ops and marketing, and the segment tripled since 2020…
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The Early Agent Gets the WormAndré Mendes11m
Six months after launch the team reports a 4.43 store rating and 91% FAQ deflection by routing common queries to bots, with 51% fully automated, 48% partially…
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Opening & WelcomeChris James14m
Ten-year Helsinki run and 20-year Steel Media history frame a review of concrete metrics and shifts: Finland reports 3.2 billion revenue and 4,100 jobs, global…
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Highlights from02m
Helsinki’s games scene has a tight, high‑quality ecosystem that regularly produces global hits and puts competitors sharing a stage where they exchange…
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