Chris James
where else to find them
linkedin:ceejames
what they talk about
all 12 in the filters
where they keep going back
- Pocket Gamer Connects London4 editions2016–2026
- Pocket Gamer Connects Helsinki3 editions2023–2025
- Agile India2 editions2017–2018
all 12 in the filters
on a stage with
all 36 in the filters
who talks about the same things
- DAVE BRADLEY18 talks
- Michael Chang12 talks
- Patty Toledo7 talks
- Charlotte Cook7 talks
- Kate Edwards23 talks
- Alexis Bonte8 talks
| title | conference | date |
|---|---|---|
| Welcome to Pocket Gamer Connects Barcelona 2026 | Pocket Gamer Connects Barcelona 2026 | 2026-06-15 |
Welcome notes list concrete scale and practical signals: 48 nations represented, 20 years running, 75,000 delegates and 170,000 organized meetings claimed, and… | ||
| Fireside Chat: A Life in Mobile: From Games to Music to Apps – 15 Years of Wins, Losses and Learns. | Pocket Gamer Connects London 2026 | 2026-01-19 |
Built a hit music game Beat Star that sold into Next Beat then into Duolingo, spent a year securing music licensing and a publisher, and prototypes in Unity to… | ||
| Welcome to | Pocket Gamer Connects London 2026 | 2026-01-19 |
Pocket Gamer Connects London marks 20 years of PocketGamer with over 300 speakers, about 1,500 companies and roughly 11,000 meetings confirmed (5,000 pending)… | ||
| Welcome & Introduction | Pocket Gamer Connects Helsinki 2025 | 2025-10-07 |
Welcome to Pocket Gamer Connects Helsinki where Steel Media runs events and publications including PocketGamer.biz and Big Indie Pitch and announces this 54th… | ||
| Welcome To | Pocket Gamer Connects San Francisco 2025 | 2025-03-17 |
Announces Pocket Gamer Connects hitting its 50th PGC milestone and five San Francisco editions, cites 55,000 delegates across 11 cities and forecasts industry… | ||
| Welcome To | Pocket Gamer Connects London 2025 | 2025-01-20 |
Company behind Pocket Gamer announces expansion into new events and publishing partnerships, highlights 40,000 jobs lost over 18 months but a big talent pool… | ||
| Fireside Chat: Paradigm Shifts – The Evolving Mobile Market And 3P Marketplaces. | Pocket Gamer Connects London 2025 | 2025-01-20 |
Epic is rolling a mobile store with self‑publishing tools and an 88/12 revenue split, third‑party games coming soon and a light integration path via an SDK for… | ||
| Opening & Welcome | Pocket Gamer Connects Helsinki 2024 | 2024-10-01 |
Ten-year Helsinki run and 20-year Steel Media history frame a review of concrete metrics and shifts: Finland reports 3.2 billion revenue and 4,100 jobs, global… | ||
| Introduction: Pocket Gamer Connects San Francisco 2024 | Pocket Gamer Connects San Francisco 2024 | 2024-03-18 |
Pocket Gamer Connects marks its 10th anniversary in San Francisco with ten tracks, five roundtables, an Investor Connector, and big indie pitches while hosting… | ||
| Introduction to Pocket Gamer Connects, Helsinki 2023 | Pocket Gamer Connects Helsinki 2023 | 2023-09-12 |
Opening remarks state this is the 44th conference with 37,000 delegates and roughly 100,000 meetings, claiming roughly $1 billion in deals facilitated… | ||
| Panel: The New Gaming Frontier Navigating Emerging Markets for Global Growth | Pocket Gamer Connects Helsinki 2023 | 2023-09-12 |
MENA shows fastest growth — roughly $7.2B and ~574M players — driven by competitive shooters, strategy and social tabletop hits (Ludo, backgammon, dominoes)… | ||
| Acceptance Tests, BDD & GO | GopherCon UK 2021 | 2021-10-25 |
Argues that BDD reduces wasted rework by driving concrete examples into executable specs and shows a working Go workflow: write a failing acceptance spec with… | ||
| Fireside Chat: The State of Play in the MENA Market | Pocket Gamer Connects Digital #4 | 2020-11-09 |
Jordan Gaming Lab dates to 2011 and now runs seven branches plus a mobile lab van for remote training; the App Challenge goes virtual and already crowns… | ||
| Unscheduled Chat | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Casual unscheduled chat explains how the digital conference is run: a distributed editorial team uses Skype, Trello and a pre-check workflow to stage live… | ||
| HK Market – The Challenges and Opportunities | Pocket Gamer Connects Hong Kong 2019 | 2019-07-17 |
About 40–50 active studios exist in Hong Kong today, mostly indie teams with under 10 people and a few at 10–20, and at least 90% mobile development. Studios… | ||
| Gaming platforms: Going beyond distribution | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Roblox claims 90 million monthly active users and about 2 million creators, with several user-made experiences exceeding 10 million MAU; the platform runs a… | ||
| Games industry panel: Working with brands | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Panel reports brands often pay for prototypes and sometimes fund user acquisition or enter co-investment and revenue share deals; straight licensing is… | ||
| What happens to the UK games industry after Brexit? | Pocket Gamer Connects London 2019 | 2019-01-21 |
Panel lays out concrete impacts and contingency steps: several studios opened a Munich studio or are relocating staff after hires collapsed, IPOs stall and… | ||
| Better SAFe Than Sorry | Agile India 2018 | 2018-03-04 |
Overview of SAFe v4.5, the ten essential SAFe elements and a live Micro Focus rollout that starts Sept 2016 and combines 50+ product teams into six large… | ||
| Panel: Agile Scaling Frameworks And Their Ecos system - Boon or Bane | Agile India 2017 | 2017-03-05 |
Over the last few years, as agile has gained traction inside the enterprises, we've seen many scaling frameworks have sprung up. These scaling frameworks claim… | ||
| Scaleable Devops With SAFE | Agile India 2017 | 2017-03-05 |
Real, tangible development value occurs only when the end users are successfully operating the Solution in their environment. This demands that the complex… | ||
| Why mobile gaming matters | Pocket Gamer Connects Vancouver 2016 | 2016-06-28 |
Activision runs a dedicated Call of Duty free-to-play group, with Call of Duty Online in China already live and western mobile entries in development, arguing… | ||
| Is Helsinki still a great location to set up a games company? | Pocket Gamer Connects London 2016 | 2016-01-18 |
Helsinki still attracts investor money thanks to post-Supercell investment waves, but venture capital for games is tightening compared with a year ago. Costs… | ||
| Who will be the next successful Finnish mobile game companies? | Pocket Gamer Connects London 2016 | 2016-01-18 |
During the Finnovator panel at Pocket Gamer Connects London 2016, moderator Chris James (Steel Media) asked who were the next wave of Finnish mobile game… | ||
| Why is Finland so successful when it comes to mobile games? | Pocket Gamer Connects London 2016 | 2016-01-18 |
Finland’s success rests on clear foundations: an early lead from Snake and the Nokia platform, broad computer-science and arts education reforms from the… | ||
| Is Supercell's success good or bad for the Finnish game industry? | Pocket Gamer Connects London 2016 | 2016-01-18 |
Concern that Supercell would blow up salaries and squeeze out indies proves false: salaries do not triple and indie funding remains viable, because Supercell… | ||
| How to break into the western markets | Pocket Gamer Connects Bangalore 2015 | 2015-04-16 |
UKTI offers free market reports, company setup help, and a Global Entrepreneurs Program that claims ~£1bn raised over eight years and a government gaming… | ||
| nothing matches | ||