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Chris James

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Welcome to Pocket Gamer Connects Barcelona 2026Pocket Gamer Connects Barcelona 20262026-06-15
Welcome notes list concrete scale and practical signals: 48 nations represented, 20 years running, 75,000 delegates and 170,000 organized meetings claimed, and…
Organiser on
Fireside Chat: A Life in Mobile: From Games to Music to Apps – 15 Years of Wins, Losses and Learns.Pocket Gamer Connects London 20262026-01-19
Built a hit music game Beat Star that sold into Next Beat then into Duolingo, spent a year securing music licensing and a publisher, and prototypes in Unity to…
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Welcome toPocket Gamer Connects London 20262026-01-19
Pocket Gamer Connects London marks 20 years of PocketGamer with over 300 speakers, about 1,500 companies and roughly 11,000 meetings confirmed (5,000 pending)…
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Welcome & IntroductionPocket Gamer Connects Helsinki 20252025-10-07
Welcome to Pocket Gamer Connects Helsinki where Steel Media runs events and publications including PocketGamer.biz and Big Indie Pitch and announces this 54th…
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Welcome ToPocket Gamer Connects San Francisco 20252025-03-17
Announces Pocket Gamer Connects hitting its 50th PGC milestone and five San Francisco editions, cites 55,000 delegates across 11 cities and forecasts industry…
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Welcome ToPocket Gamer Connects London 20252025-01-20
Company behind Pocket Gamer announces expansion into new events and publishing partnerships, highlights 40,000 jobs lost over 18 months but a big talent pool…
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Fireside Chat: Paradigm Shifts – The Evolving Mobile Market And 3P Marketplaces.Pocket Gamer Connects London 20252025-01-20
Epic is rolling a mobile store with self‑publishing tools and an 88/12 revenue split, third‑party games coming soon and a light integration path via an SDK for…
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Opening & WelcomePocket Gamer Connects Helsinki 20242024-10-01
Ten-year Helsinki run and 20-year Steel Media history frame a review of concrete metrics and shifts: Finland reports 3.2 billion revenue and 4,100 jobs, global…
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Introduction: Pocket Gamer Connects San Francisco 2024Pocket Gamer Connects San Francisco 20242024-03-18
Pocket Gamer Connects marks its 10th anniversary in San Francisco with ten tracks, five roundtables, an Investor Connector, and big indie pitches while hosting…
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Introduction to Pocket Gamer Connects, Helsinki 2023Pocket Gamer Connects Helsinki 20232023-09-12
Opening remarks state this is the 44th conference with 37,000 delegates and roughly 100,000 meetings, claiming roughly $1 billion in deals facilitated…
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Panel: The New Gaming Frontier Navigating Emerging Markets for Global GrowthPocket Gamer Connects Helsinki 20232023-09-12
MENA shows fastest growth — roughly $7.2B and ~574M players — driven by competitive shooters, strategy and social tabletop hits (Ludo, backgammon, dominoes)…
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Acceptance Tests, BDD & GOGopherCon UK 20212021-10-25
Argues that BDD reduces wasted rework by driving concrete examples into executable specs and shows a working Go workflow: write a failing acceptance spec with…
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Fireside Chat: The State of Play in the MENA MarketPocket Gamer Connects Digital #42020-11-09
Jordan Gaming Lab dates to 2011 and now runs seven branches plus a mobile lab van for remote training; the App Challenge goes virtual and already crowns…
Panel
Unscheduled ChatPocket Gamer Connects Digital #22020-06-08
Casual unscheduled chat explains how the digital conference is run: a distributed editorial team uses Skype, Trello and a pre-check workflow to stage live…
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HK Market – The Challenges and OpportunitiesPocket Gamer Connects Hong Kong 20192019-07-17
About 40–50 active studios exist in Hong Kong today, mostly indie teams with under 10 people and a few at 10–20, and at least 90% mobile development. Studios…
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Gaming platforms: Going beyond distributionPocket Gamer Connects Seattle 20192019-05-13
Roblox claims 90 million monthly active users and about 2 million creators, with several user-made experiences exceeding 10 million MAU; the platform runs a…
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Games industry panel: Working with brandsPocket Gamer Connects Seattle 20192019-05-13
Panel reports brands often pay for prototypes and sometimes fund user acquisition or enter co-investment and revenue share deals; straight licensing is…
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What happens to the UK games industry after Brexit?Pocket Gamer Connects London 20192019-01-21
Panel lays out concrete impacts and contingency steps: several studios opened a Munich studio or are relocating staff after hires collapsed, IPOs stall and…
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Better SAFe Than SorryAgile India 20182018-03-04
Overview of SAFe v4.5, the ten essential SAFe elements and a live Micro Focus rollout that starts Sept 2016 and combines 50+ product teams into six large…
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Panel: Agile Scaling Frameworks And Their Ecos system - Boon or BaneAgile India 20172017-03-05
Over the last few years, as agile has gained traction inside the enterprises, we've seen many scaling frameworks have sprung up. These scaling frameworks claim…
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Scaleable Devops With SAFEAgile India 20172017-03-05
Real, tangible development value occurs only when the end users are successfully operating the Solution in their environment. This demands that the complex…
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Why mobile gaming mattersPocket Gamer Connects Vancouver 20162016-06-28
Activision runs a dedicated Call of Duty free-to-play group, with Call of Duty Online in China already live and western mobile entries in development, arguing…
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Is Helsinki still a great location to set up a games company?Pocket Gamer Connects London 20162016-01-18
Helsinki still attracts investor money thanks to post-Supercell investment waves, but venture capital for games is tightening compared with a year ago. Costs…
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Who will be the next successful Finnish mobile game companies?Pocket Gamer Connects London 20162016-01-18
During the Finnovator panel at Pocket Gamer Connects London 2016, moderator Chris James (Steel Media) asked who were the next wave of Finnish mobile game…
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Why is Finland so successful when it comes to mobile games?Pocket Gamer Connects London 20162016-01-18
Finland’s success rests on clear foundations: an early lead from Snake and the Nokia platform, broad computer-science and arts education reforms from the…
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Is Supercell's success good or bad for the Finnish game industry?Pocket Gamer Connects London 20162016-01-18
Concern that Supercell would blow up salaries and squeeze out indies proves false: salaries do not triple and indie funding remains viable, because Supercell…
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How to break into the western marketsPocket Gamer Connects Bangalore 20152015-04-16
UKTI offers free market reports, company setup help, and a Global Entrepreneurs Program that claims ~£1bn raised over eight years and a government gaming…
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