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Pocket Gamer Connects London 2026

mobile growth marketers, user acquisition managers, monetization leads, live-ops managers, indie studio founders, web and HTML5 publishers, product analytics teams

direct-to-consumer webshops and DTC revenue; rewarded user acquisition networks; cross-platform publishing and portals; HTML5 in-app purchases and web monetization; AI-driven game analytics and growth copilots; automated player retention and re-engagement; loot box regulation and virtual economy compliance; CTV advertising for games; Meta ads post-ATT measurement fixes; onchain football management games; privacy-first monetization strategies; game security and scaled social media attacks

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Panel: What Do The Google Updates Mean For You?Sam Gaglani, Tayber Voyer, Bob Slinn, Marina Espin39m
Two legal dates matter: January 21st (possible Apple v Epic reconsideration) and January 28th (Google enrollment that may require an API and introduce…
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Panel: Beyond Downloads: The New Rules Of Games MarketingStephen Hey, Julia Gorbunova, Daniel Helmhold, Mike Gallagher, Markus Wilding, Sashank Venkatraman29m
Put marketing before code: define target personas, run a SWOT and comp analysis, and pre-produce post-launch content so launch momentum doesn’t die. Treat UA…
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Session: PR Is Your New Power-Up: Ranking In A World Run By AIKalie Moore19m
Claims that PR directly shapes LLM recommendations with measurable results: using PRcoverage.ai, ARFS and Profound plus queries in ChatGPT/Gemini/Grock, a…
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Session: The Power Of Rewarded: Building Meaningful Connections Between Players & Games.Nicholas Bloom18m
A rewarded user acquisition network that runs on iOS and Android and builds customized reward funnels using MMP event splits and cohort data to optimize…
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Speed Panel: New Revenue Pipeline: How To Effectively Monetise HTML5 Games.Chris Kempt, Rafael Morgan, Gustav Pastucha, Alex Tarrand, Elina Arponen19m
HTML5 publishing now supports real in‑app purchases and web shops (Xsolla/AppCharge style), with traditional banners, interstitials and rewarded video still…
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Session: How Cross-Platform Publishing Is The Next Frontier For Game Growth.Rabia Dincer, Rafael Morgan20m
Crazy Games claims 50 million monthly active users and says submissions have grown three times year‑on‑year, releasing about 900 games last year. The platform…
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Session: Reddit Has Games: Build, Distribute, And Monetize On A Global PlatformEdgar Neto19m
Reddit launches a new HTML5 publishing platform called Devit that hosts games on the home feed, a dedicated games feed and a community games drawer, serving…
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Curated Panel: When is a Game a Gamble? Loot boxes, Virtual Economics and Regulatory Creep.Nick Allan, Donna Del-Greco, Tom Nutt, Rohan Paramesh, Ronit Bernstein41m
Panel argues regulators treat a game as gambling only if there is a stake, chance and a prize convertible to real world value; Belgium and the Netherlands…
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Session: Finding Signal In The Noise: What 2025 Gaming Trends Reveal About MeasurementC. Agaoglu20m
Measurement becomes multi-layered with privacy‑centric, device and modeled data, installs rise 4% but sessions fall, and median ad partners per app climb 5.7…
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Panel/Workshop: Workshopping A Web Shop With Xsolla, A Thinking Ape & Lab Cave.Ilayda Bayari, Jane Startseva, Tayber Voyer, Jami Wardman38m
Panelists from Xsolla, A Thinking Ape and LabCave show how webshops run on Xsolla go live faster because they need no app store approval, support dozens of…
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Session: Meta Ads: The Next ChapterVolkan Satirtav22m
Team moves to London to speed product rollout and Meta describes concrete post-ATT fixes: AEM support for MMPs and view‑through/engage view attribution that…
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Session: AI vs. Your Game: The New Era Of Social Media AttacksNaveh Ben Dror20m
Claim: one out of five studios will be hacked as AI enables scaled social attacks. Adversaries spin up fake websites, phishing ads and cloned games from one…
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Session: Quit Your Job… Then Join Duolingo? The Unexpected Journey Of An Indie IconNicoll Hunt22m
Leaves indie studio life to join midsize Space Ape (~110 people), helps grow a match‑3 + car restoration team to ~80, launches Crown Valley Customs (good…
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Speed Panel: Next-Gen Game Security: How To Protect Your Players In Games.Brian Chadwick, Richard Smith, Hege Tokerud, Nick Tannahill31m
Panelists argue concrete moves: deploy client‑side fraud detection used in fintech to spot nonhuman behavior, block copies not installed from app stores, and…
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Session: Scale Your App! Applifter's OS Turns Insights Into InstallsGoncalo Martins16m
Applifters claims a single platform that replaces spreadsheets and middlemen by combining a BI bidding engine with predictive LTV to day 180, a playable editor…
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Session:Using High-Quality Cinematics To Nail Your Pitch Without Breaking The BankRobert Craig19m
Claims that Unreal Engine 5 closes the quality gap and makes high-end cinematics affordable, demonstrated by a low-budget proof-of-concept built around…
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Session: A New Era Of CTV For GamingAvi Das, Ed Wale26m
Claims a first-of-its-kind deterministic CTV-to-mobile loop that pairs LG first‑party viewing data and home‑screen inventory with Aarki’s mobile DSP and Encore…
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Curated Panel: Giving New Life To Established Games - Live Service Strategies To Boost Retention & .Thomas Huxter, Teemu Haila, Felicity Gracie-Herst, John Wright, Maya Hofree, Zorbey Cantürk42m
Long-running games break plateaus by changing concrete levers: an economy rebalance +50% LTV after months of AB testing, adding mini‑games = double‑digit…
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Panel: Full-Funnel Growth for Mobile Apps: From Install to Lifetime Value.Peggy Anne Salz, Felix Braberg, Hannah Parvaz, Itai Cohen, Suma Amreiz29m
Panel argues that ad signals become actionable product signals: use eCPM segmentation (bucket users by bid — e.g. $80–$100 groups convert after ~80 hours…
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Panel: From App To Super App: Expanding Mobile Apps Beyond A Single Experience.Hannah Parvaz, Osman Mansur, Sebastian Totté, Piyush Mishra, Simon Hade32m
Duolingo consolidates new subjects (math, music, chess) into one app after abandoning separate standalone apps to capture cross-course engagement and simplify…
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Session: How Does Duolingo Drive Growth At Scale Without Losing Speed Or Quality?Osman Mansur23m
Duolingo reports 50+ million daily active users and over 10 million learners with a 365+ day streak, and attributes growth to thousands of AB tests driven by…
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Session: Leveling Up Loyalty: Essential Lessons From Rewarded Gaming For Loyalty Leaders.Marc Bearman18m
Misplay positions rewarded gaming as a retention channel: Loyalty Play launched April last year and the market shows 2.4 billion gamers and $125B revenue in…
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Session: Real Players, Real Value: Building Onchain Football Management Game Soccerverse.Jon Jordan22m
Persistent multiplayer football management runs on Polygon with 5,350 clubs and 171,386 licensed players (FIFPro), seasons of six months with two matches a…
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Panel: All In Or Incremental? What's The Best Way To Integrate AI In Your Production?Charlotte Cook, Volkan Gurel, Japhet Asher, James Wu, David Jimenez, Hege Tokerud35m
Panel gives concrete tradeoffs and actionable steps: bots empirically boost retention up to 6% and increase monthly active users by 15%, moderation systems…
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Session: Player Value At Scale: Automating Replies That Actually HelpJonny Hair, William Smith18m
Large-scale review automation uses AppFollow for semantic tagging, experiment-based rollout, per-automation monitoring and approve-mode checks to avoid harming…
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Session: Game Data For All: How AI Is Democratizing Game AnalyticsOrly Shoavi19m
ClarityQ builds an automated context builder agent that ingests warehouses, BI tools, docs and SQL history to create a semantic catalog of events, tables and…
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Panel: The State Of AI: Sustainable Or A Bubble Waiting To Burst?Rana Rahman, Oriane Piedevache, Charlotte Cook, Oz Silahtar, Pal Chohan32m
Panel argues AI is real but pragmatic: VCs now demand traction not prototypes, raising is harder and many startups will fold; costs of GPU/RAM and inference…
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Session: Beat The Uninstall Button: How AI-Native Engagement Rewrites The Player Retention Playbook.Rakesh Mistry17m
A gaming-focused engagement platform uses an in‑game SDK, telemetry and backend hooks to power purpose-built AI agents — Care AI, Engage AI, Community AI and…
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Session: 2026: The Year UA Could Become Good, Fast, & Cheap?Alex Engel21m
Layer AI says user acquisition creative now hits the iron triangle: quality, speed, and cost. Custom LoRA training yields style-consistent assets from 91-image…
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Curated Panel: How Brands & Publishers Are Navigating The New Gaming Media Landscape In 2026.Slava Taraskin, Vincent Fevrier, Tina Riznar, James Lodge39m
Publishers report selling rewarded video with engaging end cards, in‑game billboards and full game integrations to brands like McDonald’s and L’Oréal, aiming…
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Panel: The Future Of Monetisation: Is Now The Time To Take Advantage Of Direct-To-Consumer?Conor McLaughlin, Liam Wiltshire, Chloe Cave, Matt Tubergen, Archie Stonehill41m
Panel discussion gives concrete takeaways: Android is actively changing rules with an external content links Jan 28 filing and a court hearing on Jan 22, so…
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Fireside Chat: How Yodo1 Grew Transformers: Earth Wars Webshop Revenue Share 2.2× In Under A Year.Liu Xu, Ioannis Leftkaditis21m
Transforms webshop revenue grows 2.2× in under a year by moving spend off stores and capturing margin, reaching about 45% of sales via the web store. Key…
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Session: The End of Global DTC: How Regulation Is Forcing Regional Player FlowsArchie Stonehill22m
May 2025 court wins remove anti‑steering and trigger explosive DTOC growth with many games doing north of 50% of US volume via open steering linkouts to…
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Session: D2C Monetisation: A Cost-Saving Shift Or Something More?Liam Wiltshire18m
Tebex argues D2C is more than fee savings: it requires building orchestration for payments, routing optimization across card, wallet and local providers, and…
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Panel: David vs Goliath: How Can Smaller Studios Compete With Big Studios In The UA Space?Tadhg Kelly, Brice Laville Saint-Martin, Saikala Sultanova, Lea Nam, Warren Woodward, Cevdet Ustun41m
Panelists argue smaller studios win by being surgical: pursue UA financing rather than blind spend, start UA on Meta/TikTok, and use free one‑hour audits…
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Session: Re-Engagement In 2026: How To Design & Scale Winning Retargeting CampaignsJoseph Iris19m
Retargeting now commands about 30% of UA spend and probabilistic iOS retargeting has scaled ~600% by matching IPs; DSPs run ~4 million auctions per second…
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Fireside Chat: Money Talks - Listening To Buyer SignalsAdam Smart, Edik Mitelman19m
SignalHub lets studios buy audiences built from real card spending via partners like Mastercard Factures and Equifax meanwhile running inside a privacy‑first…
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Session: Bringing Your Mobile Title To The Epic Games StoreWalter Somol19m
Epic Games Store now supports PC, Mac, Android globally and iOS in the EU with expansion planned to Brazil, Japan and the UK, reaches over 70 million monthly…
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Session: You Grew D2c In 2025. Now What? How To Level Up D2c In 2026Chip Thurston19m
2025 opens a no-fee window: Epic v Apple (iOS US) and Epic v Google (Android US) allow steering players to web stores without platform commissions, and a…
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Session: How To Get To 30% DTC Revenue ShareOmer Torok-Arlosoroff21m
Claims reaching 30% DTC revenue share by following concrete steps backed by more than $700 million in 2025 transactions: use payment links as a first-touch to…
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Session: Rewarded UA In 2026: The Growth PlaybookJan Sommerfeld21m
Prediction: rewarded UA narrows the gap with DSPs on access and allocation by 2026 while staying unique on post-install engagement. Platforms like Aarki Media…
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Session: Future of UA: Creatives, Predictions & FundingHalil Ibrahim Özdemir11m
Leus Capital shows a toolset that finds "heat" ads by image search and cross-network analysis, a visual creative search that identifies hooks, VO and UGC…
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Session: From Installs To Lifetime Value How Snapchat Powers Gaming GrowthSara Antonelli26m
Snap reports concrete lifts: the App Power Pack drives a 25% increase in installs and an 18% uplift in unique converters. Performance tools include target cost…
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Session: What’s Really Limiting Publisher Monetisation TodayOlga Zharuk09m
Claim: growing ad stacks and vendor-controlled auctions strip publishers of control, causing unexplained revenue swings and player harm. Evidence: SDKs…
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Fireside Chat: The State of DTC In Mobile GamesMaor Sason, Harri Manninen20m
Company claims it has processed $700M processed in DTC transactions and shows publishers reaching ~30–40% revenue from DTC in social casino examples. Platform…
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Panel: Running DTC at Scale - Lessons From Mobile Game Leaders.Shuli Finley, Dafna Ben Onn, Julia Palatovska, Ashley Paulus21m
Webshop DTC revenue jumps from about 10% to 40% in months after shifting off-app and lowering fees, driven by creator-led promotion, in-app direct inbox…
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Session: Unlocking MENA Gaming Growth Through Local Payment MethodsFaisal Al Bitar17m
MENA totals ~500 million people, 67% under 35, mobile-first with pockets of >100% smartphone penetration and a $7B games market; local barriers leave 67%…
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Curated Panel: The Privacy-First Advantage: Smarter Data, Smarter Monetization In 2026.Jacki Vause, Kristan Rivers, Bozo Jankovic, Oleksandr Kyselov, Sofia Gilyazova42m
Publishers report concrete wins and costs: Google adoption data shows 60% games use Google CMP while only 2% use vendor CMP, and popups without a reject button…
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Session: From Steps to Spending: A New Motivation Loop That Turns Player Movement Into Engagement...Luke Michas19m
Goplay converts phone and wearable step counts into reward points called go bits that can be exchanged or part-pay for in‑game currency and claims this…
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Panel: Getting Real Success, Keeping Afloat & Comebacks.Rhoda Campbell, Wolfgang Hamann, Tayber Voyer, Solon Bucholtz, Emma Bullen, Carina Kom36m
Panelists describe concrete choices that kept studios alive: a 21-year studio that got a demo running from a brew emulator to handsets and won a first contract…
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Session: Bring Your Games To China—Unity China Publish ServiceWang Wei14m
China mobile downloads fall ~20% and revenue ~5% while mini games grow from $5bn (2024) toward $10bn, so Unity China Publish Service claims to have published…
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Fireside Chat: A Life in Mobile: From Games to Music to Apps – 15 Years of Wins, Losses and Learns.Chris James, Simon Hade25m
Built a hit music game Beat Star that sold into Next Beat then into Duolingo, spent a year securing music licensing and a publisher, and prototypes in Unity to…
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Session: State of the Gaming IndustryChirag Ambwani24m
2025 posts a record 52 billion downloads across Apple Google Steam Xbox and PlayStation and mobile app stores generate about $82 billion while Steam tops $12…
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Welcome toChris James21m
Pocket Gamer Connects London marks 20 years of PocketGamer with over 300 speakers, about 1,500 companies and roughly 11,000 meetings confirmed (5,000 pending)…
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