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Pocket Gamer Connects London 2025

mobile publishers, user acquisition managers, ad monetisation managers, game developers, live ops managers, analytics and data teams, investors

Unreal Engine mobile optimisation; alternative app stores adoption; rewarded user acquisition; AI-powered playtesting agents; AI production pipelines for games; AI video ad creation; offerwall implementation best practices; app store optimisation with autonomous agents; first-party data monetisation; data democracy and single source; direct-to-consumer web shops for games; iOS DMA platform updates

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Welcome ToChris James22m
Company behind Pocket Gamer announces expansion into new events and publishing partnerships, highlights 40,000 jobs lost over 18 months but a big talent pool…
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Speed Panel: Investment Restart – What Will The M&A Landscape Look Like In 2025?Shum Singh, Nick Button-Brown, Todd Rosoff, Caglar Eger, Kadri Harma31m
Recent deals like Plarium and Easybrain and buyers paying very different multiples show buyers now prefer concrete growth and structure not promises. M&A…
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Panel: A New Era – How Alternative App Stores Are Opening Up New Opportunities For Game Makers.Thomas Huxter, Sam Turner, Shalom Michaeli, Jani Torppa, Christopher Lefebvre30m
Over 300 alternative stores exist and adoption is rising in the US, Europe, Japan and South Korea, driven by regulation and demand for growth. Alternative…
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Panel: How User Acquisition Is Evolving In 2025.Richard Kos, Sarah Lafferty, Joseph Iris, Faheem Saiyad, Federica Stiscia, Thomas Kriebernegg49m
User acquisition pivots back to rewarded channels with concrete tactics: playtime SDK rewards (eg. “play 20 minutes daily”) and cashback to lift D7/D14…
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Session: Mobile Gaming With Unreal Engine – Performance, Optimisation, And Fortnite Mobile.Elena Dimopoulou14m
Unreal Engine pipelines let Fortnite Mobile hit near‑console visuals on phones by combining Nanite for huge mesh LOD reduction, Lumen where mid/high devices…
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Panel: Supercharging Development – How AI Tools Can Augment Everyone.Filip Dvorak, Tomi Huttula, Maria Borys, Ronnie Sternberg, Christoffer Holmgård, Nathan Crafts41m
Panel argues generative AI already powers automated playtesting agents that cut QA turnaround and enable continuous end‑to‑end testing, procedural systems and…
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Panel: Hype Or A Real Force For Games – Where Are We With AI In 2025?Andy Carvell, Liam Deane, Guy Gadney, Volkan Gurel, Vanessa Mullin, Oz Silahtar39m
Panelists report concrete wins and limits: an Omdia survey shows ~30% of developers using generative AI, teams cut level‑creation time from 15 days with four…
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Panel: Championing Community – Building Player Connections Outside the App StoresCharlie Scowen, Archie Stonehill, Tom Gayner, Conor McLaughlin, Berkley Egenes38m
Panel argues that direct channels and community tools meaningfully lift revenue: companies report ~14% off-app purchases on day one and aim for 50–60%…
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Panel: Monetisation In 2025 – Navigating The Evolving Landscape.Ryan Davies, Fernando Pernica, Itai Cohen, Kseniia Maiboroda, Joel Chang, Alex Yerukhimovich41m
Panel argues that hybrid monetisation is effectively mandatory by 2025, with ad-first studios (Voodoo, SayGames) finding it easier to layer IAPs than the…
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Panel: The Rise Of Rewarded UA – How To Take Advantage Of The Marketing Revolution.Peggy Anne Salz, Aaron Thandi, Christine Rubin, Danil Moskovoy, Brad Shapiro, Lenny Rabin41m
Annual Misplay data shows 79% use multiple loyalty programs and 51% spend more when rewarded, and the panel explains how rewarded UA mixes with IAP/IAA, live…
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Session: Breaking Silos – Data Democracy To Maximise Teams EffortAlla Tytarenko18m
Company centralizes analytics on devtodev as a single source of truth, assigns a data-governance owner, and builds automated shared dashboards that replace…
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Curated Panel: The Game Development Renaissance – What Will Be The Foundations Of Gaming's Next....Oscar Clark, Teemu Haila, John Wright, Oliver Kern, Timur Haussila38m
Argues that a new Renaissance rests on concrete shifts: distribution emerging outside app stores, new payment models, and AI tools that let tiny teams generate…
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Fireside Chat: Paradigm Shifts – The Evolving Mobile Market And 3P Marketplaces.Chris James, Sarah Thomson, Antony Marthinho, Jane Campbell, Walter Somol33m
Epic is rolling a mobile store with self‑publishing tools and an 88/12 revenue split, third‑party games coming soon and a light integration path via an SDK for…
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Session: Securing The Gaming Ecosystem From Development To DistributionJonathan Carvalho15m
Cloudflare presents concrete defenses: a global edge with 280 Tbps capacity, presence in 320 cities/countries and average player latency ~50 ms, claiming it…
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Session: Unlocking The iOS Platform For User Growth – Key Updates On DMA, DMCC & Emerging....Paulo Trezentos18m
Aptoide claims 50 million monthly active users and 100,000 certified apps and reports Android developers gain 10–20% extra revenue using alternative stores…
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Session: App Store Optimization For Games With PressPlay's Autonomous Agents.Moritz Daan23m
Press Play automates ASO by generating and deploying creatives into Google Play listing experiments and iterating on outcomes, not promises. It launches 322…
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Session: Podcast Marketing – Insights & Strategies For SuccessSara Guerola19m
Ad spend on podcast ads grows about 22% YoY, with ads-per-episode rising from 6.44% to 7.19% in 2024 and gaming podcast inventory up 3.6x quarter-over-quarter…
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Session: Reaching The US Young Millennial & Gen Z Gamer – Insights From CoolmathGames.com.Onur Aksoy14m
CoolmathGames.com reports about 30M MAU with roughly 80–85% US and most traffic coming from school computers where other sites are blocked, so games must be PG…
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Session: The Perfect Player – Research Results & Characteristics Of High Value Users In Rewarded....Jan Sommerfeld18m
A randomized study of 2,000 gamers (1K US, 1K UK) and 500 UA managers finds rewarded user acquisition has more than doubled market share recently and 2,000…
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Session: How To Supercharge Narrative Design When Building Lasting IPBendik Stang18m
Claim: combine authored narrative beats with a truly changing world by augmenting the engine to modify scenes at runtime. Built a working runtime engine…
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Session: Accelerating Decision Making From Ideation To Live Ops – A Data-Driven Approach With Game..Allison Bilas17m
Uses Market IQ to compare word game downloads, revenue and ad spend showing two‑player modes don't guarantee higher revenue and big UA budgets but low…
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Session: The Science Of Success – Driving Growth With Prediction, Incrementality, And Scalable....Cansu Agaoglu18m
Games UA faces rising costs and privacy limits, so the strategy is to combine predictive metrics, incrementality tests and MMM to separate real lift from…
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Session: Conquering The Multichannel Battlefield With Wargaming & SplitMetrics.Thomas Kriebernegg, Palina Krautsova21m
Cross‑platform World of Tanks Blitz centers growth on mobile while driving 30% higher engagement via cross‑progression; UA teams restructure Google campaigns…
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Session: Cutting Through The Noise – How To Get Your Game Noticed In A Challenging MarketMarkus Wilding19m
Nearly 19,000 Steam releases and ~990,000 iOS games mean visibility is the problem, not creativity. Use unexpected executions (Capcom’s puppet campaign for…
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Curated Panel: How First-Party Data Creates More Valuable Players In-Game.Jacki Vause, Valerio Sudrio, Kristan Rivers, Bozo Jankovic, Abhishek Sen39m
The panel lays out concrete steps: integrate a certified CMP and implement Google's consent mode because TCF mandatory now breaks personalization and ad/UA…
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Session: Investor’s Perspective – What Matters While Considering An Investment Within Mobile...Samuel Hieber, Mateusz Muszynski21m
Acquinox Capital explains its two arms — a deal‑by‑deal securitization fund and a Quantum Tech growth fund — and sets concrete thresholds: €250k ticket size…
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Panel: Source Of Truth – Navigating Conflicting Financial DataMartin Macmillan, Justin Stolzenberg, Erla Gunnhildardóttir, Eric Ludwig, Mariusz Gąsiewski30m
Panelists show concrete failures and fixes: missing attributions in the MMP causes studios to over‑spend by ~£/$1m per month and drop into insolvency; mixing…
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Session: From Chaos to Clarity: The Journey to Building a Money-Saving BI ToolKamil Kufel20m
Boombit builds an internal BI platform that pulls 50+ connectors, recalculates net revenue to match bank deposits and cuts query costs by building its own…
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Session: Hay Day – 12 Years Of Growth & Scaling For LongevityMaya Hofree17m
Hay Day launches on iPad in 2012 as Supercell’s first tablet title and still centers a simple touch harvest-and-wait mechanic; the game claims steady growth…
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Session: AI Effortless Game Testing With Planning AgentsFilip Dvorak18m
Filuta AI presents a planning-agent QA system that generates goal-driven test sequences instead of scripted steps, claiming 17.5x testing value per dollar and…
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Session: AI x UA – Redefining Creative Strategy For The Next DecadeRobert Huynh21m
Reforged Labs presents an AI marketing co-pilot trained on a proprietary, daily-updated scraped ad corpus of video game creatives that are manually tagged for…
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Session: AI Powered Community Relations In App ManagementAnatoly Sharifulin17m
AppFollow builds an AI pipeline that ingests App Store, Google Play, social and email feedback, performs categorization, summarization and chat-with-reviews…
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Session: AI Production for Game Studios – How it's Going And What To Expect In 2025.Joona Rahko21m
Layer AI demonstrates a production workflow that generates 2D, 3D and video assets, adds SOC 2 and ISO 270 compliance, Active Directory and audit trails for…
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Panel: Into The Ad-Verse – How To Effectively Integrate Ads Into Your Game.Ben Jeger, Jaivir Nagi, Antoine Jullemier, Magic Tu, Jide Alabi35m
Panel argues ad strategy must start in game design: 3D in-game placements and audio ads are deployable formats that can boost both ad revenue and IAP. Data…
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Session: How To Boost Your Ad Revenue By Implementing Offerwall – Best & Worst Practices.Bozo Jankovic22m
Explains that offer walls pay out as a guaranteed net revenue stream with eCPMs in the hundreds (US) versus rewarded video at $40–$60 eCPM (US), recommends…
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Session: Ad Monetization Tips & Tricks!Claire Rozain16m
Ad revenue share climbs year over year and a mobile studio reaches $1M ad revenue by treating ads as productized features not noise. Context‑sensitive rewarded…
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Session: Remove Ads Messaging – How To Use Ads To Drive IAPs & SubscriptionsFelix Braberg17m
Shows concrete tactics that convert: push a push notification after the first intrusive ad to frame blame on the ad network; present a double-choice price…
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Curated Panel: Leveraging Player & AI-Powered Business Insights – Unlocking Value For Hybrid.......Paige Cooke, Ivan Trancik, Ondrej Turza, Adam Pattison, David Vykopal, Markus Kiukkonen43m
Panel shows tested hybrid placements as in Tiny Tower: in-game billboard placements that are served only to new installs during A/B tests, producing D7…
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Session: Embracing New Technologies – A Must-Have For Ad Monetisation And UA ManagersDan Bowen15m
Claims a tested stack that combines first-party data + machine learning + AI to recover signal loss from ATT and raise value on opt-out users, reporting 20–30%…
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Curated Panel: How To Maximise Your ROAS & Retention Advertising On Rewarded Platforms.Monika Raszowska, Arseny Lebedev, Vincent Tessier, Matej Jurcak29m
Rewarded channels are presented as a reliable but limited scaling source: publishers test many networks, run separate event tracking and cohort analysis, and…
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Session: AI Video Ads – Built 90% Faster & 80% CheaperAthar Zia16m
Company claims AI cuts video ad production 90% faster & 80% cheaper by automating ideation, storyboarding, asset generation and localization. Platform is…
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Session: From Players To Profits – Leveraging The Value Triangle For Enhanced ROIVishal Mahtani18m
A new operational framework called the value triangle centers the user between advertiser and publisher and ties MMPs (AppsFlyer-style) and liveops events into…
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Session: Bootstrapping Formula – Gamelight's Path To SuccessGünay Azer21m
Built a rewarded mobile marketing platform that uses two AI algorithms for real-time self-optimization and claims to be the market’s largest rewarded source…
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Session: Why Focusing Only On New Users Is Holding Back Your Mobile GameVera Manhoso20m
Claim: retargeting cuts UA waste and raises ROI by up to 150% when combined with acquisition. Uses: programmatic DSP with deep‑learning, MMP postbacks, revenue…
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Panel: The Experts' Guide To Direct To Consumer Strategies.George Osborn, Memo Maor Sason, Tayber Voyer, Faisal Al Bitar, David Stelzer38m
Panel argues direct‑to‑consumer cuts the platforms’ ~30% tax and boosts margin, with concrete moves: building web shops, merchant‑of‑record plumbing, support…
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Session: Proven Insights On D2C Monetisation From The Frontlines Of Major Mobile Publishers.Chip Thurston21m
FastSpring frames D2C as a normal business channel and cites major publishers where 28% of revenue comes from direct channels and that share grew 8%…
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Session: From Data To Dollars – How To Crush Your Web Shop’s KPIsArchie Stonehill17m
Argues that boosting channel share is the highest-leverage move: a 2.5% uplift on a $100M title adds about $2.3M versus ~ $0.5M for a 2.5% fee cut. Lays out an…
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Panel: Playing by New Rules – Game Development Under the Digital Markets Act.Chris Meredith, Nick Poole, Stu Dinsey, Charlotte Cook44m
Covers how the Digital Markets Act forces concrete changes: expectations for alternative app stores, new payment rails via partners like Xsolla and Upfire, and…
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Curated Panel: International Collaboration – Success Comes With a Global Perspective.Rhoda Campbell, Dennis Leong, Jacob Barrrows, John Johnson, James Hursthouse34m
Panelists argue that global collaboration is now practical and necessary: teams scale from 3–5 indie developers to a 65-person studio, with larger shops once…
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Fireside chat: How To Maximise Your Creative Win RateZach Van Driel, David Westerman23m
Creative hero ads last about four to eight weeks before fatigue and ops use a 40:60 split between new-concept exploration and iterating proven winners…
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Session: Bring Your Games to China With Unity – A Pathway for Games to Thrive in ChinaJunbo Zhang18m
Unity China says it builds a China-tailored engine and services stack: a local Unity 2022 LTS runtime tuned to run Instant Games, cloud auth/save/multiplayer…
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Session: 2024 & Beyond – Opportunities & Challenges in Mobile GamingJack Barrett18m
Sensor Tower data shows downloads fall while money rises: total app downloads sit near 136 billion with gaming around 49 billion, yet revenue hits $150B…
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Session: Web Store Popularity & Adoption – What Does the Data Say?Gil Tov Ly19m
Appcharge analyzes Sensor Tower top-20 lists and finds web stores in 100% in social casino, 80% strategy, 75% action, 30% casual and 72% overall of…
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