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Pocket Gamer Connects London 2022

mobile game developers, user acquisition managers, monetisation managers, live ops engineers, game studio founders, product managers, game publishers

user acquisition strategy; header bidding mediation; rewarded video monetisation; audio ad integration; live ops disaster recovery; cloud game infrastructure; multiplayer tech stack; blockchain and NFTs; app store optimisation; creative ad testing; in-game programmatic advertising; studio valuation and M&A

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What Tools Should Game Developers Have at Hand at all Times?Khai Trung Le, Valerii, Minenko, Gordon Midwwod, Mathieu Duperré, Chris Kempt, Ben Weekes40m
Panel argues for concrete, cross-platform tools: network debugging with Wireshark, low-latency comms via Agora Spatial Audio, and content pipelines built on…
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What is the Future of Mobile Advertising?Kay Gruenwoldt47m
Panelists argue the next 12 months focus on plumbing and math not hype: mediation consolidation (MAX, ironSource, Fyber) and a move from waterfalls to header…
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Reimagining Games AdvertisingCheryl Savage24m
Industry faces less third‑party data and rising costs while a near‑3 billion player base and 1 million Facebook gaming groups demand new approaches. Meta is…
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Why are Audio Ads Here to Stay?Wilfrid Obeng17m
Claims that audio ads can monetize without hurting retention, demonstrated by an AudioMob Unity plugin integrated into titles like Big Brother that shows no…
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How Can We Create Authentic & Engaging Ads?David White39m
Panel argues that deceptive creatives drive clicks but tank retention and LTV, citing a rewarded slot that served a static image and triggered bug reports…
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Bidstack x MadSkills Motocross 3: Tech Drives Effective In-game AdvertisingBryan Stealey22m
Bidstack provides a lightweight SDK plus a CMS that injects trackside banners, billboards, new in-menu units and rewarded videos; integrations run with one…
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Scale for Success: A Developer's Guide on UA Strategy & DSP PartnershipsWilliam Melzer19m
Moloco is a performance DSP that uses machine learning to target the 63% of impressions outside Google/Facebook and claims it can scale clients up to a quarter…
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How to Break Through the Noise: Reasons You Really Need to Start Automating Today!Jonathan Mamou14m
Adjust aggregates marketing data across 2,000+ partners and 60,000+ apps and claims automation reduces the 80% time spent on manual data work by automating…
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Giving Your Game the Best Chance of Success in the CloudTristan Greaves22m
Claims that 90% of the largest public game companies run on AWS, so plan for sudden success and design for millions of concurrent players rather than vertical…
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What are the Challenges of Running Live Ops Across Different Game Genres?Aaron Orr, Mitchell Smallman, Mario Rizzo, Tristan Greaves, Jay Shin47m
FPS and real‑time multiplayer demand the heaviest Live Ops: latency and CPU‑bound engines force large cloud spends and global low‑latency infra, while MMOs…
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Live Ops Disaster Stories: What We LearntElla Romanos, Sarah Tilley, Mario Rizzo, Arjun Ratra, Philippe Erwin38m
Multiple Live Ops failures get pinned to concrete causes and fixes: a stress-tested launch lets only 10% of queued players through because connections and…
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Navigating M&A During a Global CrisisShum Singh, Ken Go, John Peterson, Ronen Gross43m
Panelists compare concrete pandemic-era deals and tactics: one closes a studio sale at Embracer in August 2020, another moves to buy Ludia and a Montreal…
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Scaling Without FundraisingHugo Trojani20m
Explains why debt financing can let a game studio scale without giving up ownership and when it actually saves money: retain control, because lenders demand…
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Why Angel Investing MattersJoakim Achren, Cassia Curran, Nick Button-Brown, Jon Hook, Lawrence Gilioli39m
Panel argues angel rounds are the pragmatic step before VC: smaller checks (multiple panelists cite doing dozens of angel deals, one mentions 14 last year)…
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How Much are You Worth: How to Accurately Value Your Studio & GameSimon Prytherch, JOHAN EILE, Shum Singh, Barak David, Kim Nordstrom, Marina Andersson40m
Panelists give concrete valuation guidance: public comps typically trade around 2–4x sales and EBITDA 8–25x, private deals often carry size discounts, and…
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Make the On-chain Kingdoms Last: Welcome to 2001Alex Moukas21m
Argues that sustainable on-chain games require operations tech not token hype: concrete tooling includes auto asset import from Unity/Unreal, catalog and SKU…
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What Does the Future Hold for Blockchain GamingBrian Baglow, Markus Lipp, Alex Moukas, Bozena Rezab49m
Panelists describe concrete outcomes: a casual studio with 40 million registered players launches one of the biggest mobile dApps on Polygon, Kongregate…
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Maximising IAP Revenue Through Localised Pricing & PromotionsTed Verani22m
Claim: adjusting IAP prices by country and running targeted promotions lifts revenue quickly — typical gains of 20–40% incremental revenue and extreme case…
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Growth Hacking 2022Adam Smart, Piyush Mishra, Saikala Sultanova21m
SKAdNetwork creates ambiguous install metrics so UA teams shift to cost per player and segment signals into low / medium / high privacy risk to decide what to…
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Publishing, Partnership & ProblemsVictoria Beliaeva25m
Claim: early small UA tests are often misleading — one prototype showed great KPIs then collapsed at scale, another tested well until a slower, cautious…
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Seizing the Trends in Asia: Three Top Trends Game Publishers Should Prepare for in 2022Alvaro Gil Abad12m
Pangle positions itself as TikTok for Business’s exclusive app network with 600M DAU and over 50k apps integrated, arguing Asia holds 50% of the global gaming…
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Engaging Bots for Multiplayer GamesChristoffer Holmgård20m
Modl.ai maps real player replays from Forge and Fight! into an AI engine that trains bots to craft player-like weapons and fight with human timing. The game…
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State of Multiplayer Games & Current TrendsMark Val28m
Photon reports about 2,500 live games and an average of 2.3 million CCU, servicing roughly 850 million multi-active users worldwide. Real-time multiplayer…
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Living Assets: Evolutive NFTs for Playing Fair in the MetaverseAlun Evans18m
Claims that NFTs can evolve with use: $21bn sales in 2021, and a Korean study estimating ~20% of game economies sit in a gray market. Concrete tech: metadata…
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State of Mobile Gaming 2022Karl Knights19m
App Annie data shows 2021 hitting 230 billion downloads and $170B in consumer spend, with mobile ad spend approaching $300B (up 23% year‑over‑year) and users…
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Turn up the Volume: Let Your Users PlayOn With In-game Audio AdsAmit Monheit13m
A company sells an Odeeo SDK that detects device volume, mute state, in-game music and background apps to run short audio ads that let players continue…
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What to Expect in ASO in 2022Simon Thillay20m
App Store now exposes three concrete iOS 15 levers: in‑app events, custom product pages and product page optimization; product pages can be A/B‑tested but…
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Independent vs Traditional Publishing on App Stores: What Can we Learn from Each Other?Riley Andersen, Anette Staloy, Claire Rozain, Simon Thillay41m
One panelist reports a game series reaching ~140 million downloads with ~95% organic installs from word‑of‑mouth; another scaled a hyper‑casual runner to 11M…
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Building a Scale-up Financial ModelMartin Macmillan19m
Shows how to model UA as an investment: use MMP cohort data and country-level ROAS and LTV modelling, factor ad network payment terms up to 90 days, and layer…
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CFO Confidential: Best Practice Tips & TricksMatt Pearce, Henri Holm, Martin Macmillan41m
Advises when to hire: bring a finance-shaped person early and hire a full-time CFO by Series A when games, IP and cap table require stewardship; teams under 20…
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A Hot Nordic? How they Succeed & What’s to ComeAnton Albiin19m
Sweden and Finland combine about 15 million people and games revenue rises from €130 million to €3.3 billion in a decade, now outsizing iron‑ore and truck…
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MILEs as a Bridge to the MetaverseChris Hamilton21m
Genvid presents MILEs (Massive Interactive Live Events) as cloud-powered, cross-platform live streams with an SDK that turns viewers into actors. Case study…
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Scaling Blockchain Games: The Fundamentalsivan transic19m
Argues blockchain games already show scale: 1.4 million active wallets and 100x growth year‑over‑year, with roughly half of on‑chain transactions tied to…
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Thriving in the App-ocalypseBrett Orl19m
Privacy changes push idfa opt-ins to about 20%, so teams shift spend to Android, probabilistic SKAdNetwork modeling and server-side signals, plus SDKs…
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When the Shit Hits the (RGB) Fan: What Can Go Wrong When Making Multiplayer GamesMathieu Duperré21m
Lists the concrete failures to avoid: slow CI/CD and nightly builds with fortnightly QE, reinventing netcode instead of using vendors like net tension…
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Game Production in the CloudAndy Payne25m
Migrating studio pipelines into an AWS Virtual Private Cloud moves content creation, version control, build farms and testing into scalable services: virtual…
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API Security & Performance for GamingDaniele Molteni21m
Cloudflare reports it proxies about 20 percent of proxied internet traffic and sees APIs as 54 percent of requests with ~20 percent growth over 10 months, so…
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Internationalisation, Content, & Diversity: Reaching New Markets Through TechnologyKayla Madsen21m
Localization must be planned early: treat it as product design, not an afterthought, because a typical translator handles ~2,000 words/day and linguistic…
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Building a Winning Creative Strategy for Games in 2022Yusuf Barutcu17m
MobileAction presents an ad intelligence workflow: a dashboard that tracks 44 million creatives (adding ~2 million monthly), shows which ad networks receive…
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How to Monetise Mobile Games Beyond the App StoresMiika Luotio, Robin Squire21m
Claim: 260 million paying players remain unreachable via app stores. Xsolla reports $1.5B+ GMV, 700 payment methods and regional gains like +1M US, +3M Europe…
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The Art of Making Data Driven Creative Decisions in GamingCallum Carmichael, Elise Zareie, Lamia Shreim38m
Discussion argues creative becomes the control lever after ATT, replacing cohort targeting with a disciplined testing pipeline: two new concepts and three…
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2021 was the Year of the NFT: So What Now?Robby Yung20m
Argues that 2021 crowned NFTs and now the focus is on building interoperable ecosystems, not walled gardens, with a strategy of shared network effects and wide…
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Living the Dream: How will the Metaverse Look in ten Years Time?Laura Taranto, Aleksey Savchenko, Neil McPhillips, Winston King, Marie Franville, Marta Waydel39m
Panel predicts many parallel metaverses rather than one unified world, with real examples like a virtual wedding in Decentraland and games such as Phantom…
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Building Blockchain Games & NFT Businesses for the Masses, Not the Crypto-nativesYan Ketelers19m
Venly positions itself as a bridge between blockchains and mainstream games, claiming Venly wallet onboarding with one‑click Google signup, in‑wallet Polygon…
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Powering Real Economies: How Programmable Money Unlocks Monetisation & Activity in GamesBen Cousens22m
ZEBEDEE shows a working payments stack that embeds Bitcoin via Lightning into games through an open REST API and a gaming wallet (browser extension…
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Why NFTs are the Foundation of the Open MetaverseYat Siu27m
Claim: NFTs on public blockchains create real property rights over NFTs that enable permissionless businesses, finance and composability. Evidence: Animoca…
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Multiplayer 101: Your Ideal Tech StackLarry Rye20m
Mobile multiplayer demand spikes during the pandemic and Unity responds with a concrete stack: Unity Game Services offering lobby codes, matchmaking, relay…
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Unity Mediation: Monetisation That Grows With YouAndrew Brock19m
Unity Mediation positions itself as a built-in mediation layer that helps games scale monetisation across changing privacy rules and consolidating partners…
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Bringing Your Favourite Brands as an NFT into Your Game or MetaverseOwen Ma19m
Claims that NFTs are a new digital-merchandise category and that smart contracts reduce licensing friction get concrete support: a B2B NFT platform that…
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Voodoo's Secret to Reaching Repeat Hits: A Unique Game Ideation ProcessAlexander Shea21m
Claims that Voodoo’s edge is a repeatable ideation process backed by hands‑on publishing managers, analytics and genre playbooks, not magic. Company hits…
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Still Flying High: Sunset Games 101Jake Parker12m
Defines a “sunset” hypercasual as a runner-like core loop with persistent, meaningful upgrades that extend runs into a single explorable world; claims no…
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Tired of the Hypercasual Publishing Model? Then Become Your Own Publisher!Hugo Furneaux18m
Studio shifts from publisher deals to full self-publishing after nine months of running PlayEmber, keeping 70 million downloads history with ADC Games while…
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Hypercasual & Casual Success FactorsThomas Coulon18m
Hypercasual growth hits ~60% year‑on‑year installs while players spend about $1.7B per week in H1 2021 and the market forecasts nearly $200B for 2023, so…
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Why Influencer Marketing is a Bad Idea as a User Acquisition ChannelJiri Kupiainen22m
Argues that celebrity influencers are not a repeatable UA strategy and that scale comes from automating outreach to many smaller creators: Matchmade tracks ~10…
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In-play Ad Monetisation - Past, Present & FutureThorbjörn Warin39m
Claims that in-play ads are ready to scale in 2022, with SDKs live for 2–3+ years, three patents in viewability to measure whether billboard-style placements…
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In-play Ads: Tips & tricks for Creating a Seamless ExperienceThorbjörn Warin, Vincent Fevrier, Marawan Hassan, Maxence Laurencin, Thomas Jonasson43m
Panel shows actual integrations: Unity-based games place dynamic billboards, garage and roadside slots filled via Adverty, with A/B tests over 2–4 weeks…
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Monetisation Strategies Beyond the Appstores for 2022Miikka Luotio, Robin Squire29m
35 US states challenge Apple while regulators in the Netherlands (€5M fine), Korea and Russia push for open payments, and Xsolla offers a merchant‑of‑record…
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Overcoming Negative Hype: How do we Make NFTs Commonplace to Ordinary Gamers?Sean Kauppinen, Nick Sadler, Kim Soares, Tsahi Liberman, Bozena Rezab46m
Panelists describe live experiments: a mobile platform with half a million monthly users already linking game tokens and selective NFTs; a film crowdfund that…
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Exploring the Metaverse, NFTs & BlockchainGary Bracey23m
Company builds a platform and marketplace called Terra Virtua marketplace and sells usable game assets — pre-release stylized cars for a racing partner — as…
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The End of Downloads: Will Cloud Gaming Conquer the World?Marion Finnigan, Joanna Haslam, Paul Farley, Derk de Geus, Simon Meek, James Dobrowski42m
Panelists argue cloud gaming is not hype but a gradual shift: streaming removes downloads, subscriptions change revenue, and cloud back ends enable scalable…
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Panel: What is Giving Hypercasual its Longevity? The Recipe for a Successful GameCraig Chapple, Tamara Feiman, Victor Vielliard, Alexander Krug, Ryan Davies44m
Global hypercasual downloads rise from 7.5B (2019) to 11.9B (2020) and 13.7B (2021), with ad and player-spend revenue climbing (ad-related revenue near $231M…
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Panel: Snap Games, HTML5 & a New Generation of Hypersocial GamesGracia Pozo, Maja From Andersen, Ioana Cazacu, Laurens Rutten41m
Snap Games runs HTML5 titles inside Snapchat with no install, leverages bitmoji 3D avatars, and prioritizes real‑time plus asynchronous multiplayer; players…
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Increase Engagement, Stickiness & Revenue Opportunities with Real-Time Voice & VideoBen Weekes17m
Agora claims a global low‑latency voice/video backbone that handles 50 billion minutes per month, powers 244 Android apps, 269 iOS games, and routes media…
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Panel: The Evolution of Game Economies: What is the Next Stage in the Progression?Susan Cummings, Jari Pauna, Anton Backman, Ben Cousens, Tony Pearce, Caglar Eger41m
Panel argues play-to-earn is real but messy: Axie economics force players to buy three Axies (~£200 each so ~£600 entry) and a rental market emerges, gas fees…
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