Mario Rizzo
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 2 in the filters
on a stage with
- Aaron Orronce
- Arjun Ratraonce
- Dariush Zarezadehonce
all 10 in the filters
who talks about the same things
- Tristan Greaves2 talks
- Nick Murray11 talks
- Stephen Lee7 talks
- Oscar Clark45 talks
- Daniel McLaren4 talks
- Patrick McGrath5 talks
| title | conference | date |
|---|---|---|
| Panel: Mastering Multiplayer: The Super Session | Pocket Gamer Connects Toronto 2022 | 2022-07-06 |
Panel surveys concrete multiplayer realities: use Photon Fusion and PlayFab or cloud streaming (xCloud) for orchestration, Unity HDRP and Unreal 5 for visuals… | ||
| What are the Challenges of Running Live Ops Across Different Game Genres? | Pocket Gamer Connects London 2022 | 2022-02-14 |
FPS and real‑time multiplayer demand the heaviest Live Ops: latency and CPU‑bound engines force large cloud spends and global low‑latency infra, while MMOs… | ||
| Live Ops Disaster Stories: What We Learnt | Pocket Gamer Connects London 2022 | 2022-02-14 |
Multiple Live Ops failures get pinned to concrete causes and fixes: a stress-tested launch lets only 10% of queued players through because connections and… | ||
| nothing matches | ||