Nick Murray
where else to find them
no profile links on file
what they talk about
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where they keep going back
- Pocket Gamer Connects London2 editions2020–2023
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on a stage with
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who talks about the same things
- Stephen Lee7 talks
- Oliver Kern7 talks
- Oscar Clark45 talks
- Patrick McGrath5 talks
- Tayber Voyer9 talks
- DAVE BRADLEY18 talks
| title | conference | date |
|---|---|---|
| Panel: Beyond Acquisition: Lessons for Better Player Retention. | Pocket Gamer Connects Helsinki 2023 | 2023-09-12 |
Concrete retention moves include increasing daily login rewards and clear progression loops so players feel regular wins, plus overlapping long events with… | ||
| Panel: The Monetisation Menu: Picking the Best Business Model for Your Audience. | Pocket Gamer Connects London 2023 | 2023-01-23 |
Panelists push concrete levers not platitudes: a claimed $1.2M per year from 100k DAU by adding a three‑part system — g‑commerce marketplace + rewards +… | ||
| Panel: Tools & Techniques for Game Economy Analysis & Optimisation | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Panel reports practical tactics: Ludo Star and another title hit a combined 6 million daily users, teams build a basic internal web config tool (Node.js) to… | ||
| Hybrid Monetisation, Subscriptions, Battle-pass - What is Best for You? | Pocket Gamer Connects Digital #6 (Online) | 2021-04-19 |
Panel argues hybrid monetization pairs battle passes and subscriptions with liveops experiments: deploy a limited-time battle pass to test pricing and… | ||
| Panel: Have we Reached the End of Innovation with Hybrid Monetisation? | Pocket Gamer Connects Digital #4 | 2020-11-09 |
Panel argues hybrid monetisation still moves forward with concrete fixes: in-app bidding and tighter placement analytics raise yield per impression; rewarded… | ||
| Panel: Doubling Down on Repeat Players- Moving to Retention as a Focus to Making Money | Pocket Gamer Connects Helsinki Digital 2020 | 2020-09-14 |
Panel argues a retention-first strategy: build early D1/D7 hooks, then layer monetization. Player analytics (DeltaDNA now inside Unity) and sensitivity… | ||
| When is the Right Time to Start Thinking, Testing & Delivering Live Ops? | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Starts testing live ops in soft launch with hypothesis-driven A/B experiments on day‑1/day‑7 retention, progression and ad strategy, and ships tooling for CRM… | ||
| Building & Running Game Economies | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Recommends at least soft and hard currency with distinct roles, converting every currency to real money to price items (example chest: 750 normal, 350… | ||
| Panel: Keeping Your Community Happy | Pocket Gamer Connects London 2020 | 2020-01-20 |
Panel details concrete tactics: run a five‑year celebratory event that drove millions of views and tapped 65M+ players, build backend hooks for mass gifting… | ||
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