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Pocket Gamer Connects Helsinki Digital 2020

mobile game developers, monetisation managers, ad operations managers, product managers, publishers and distribution partners, analytics engineers, user acquisition managers

rewarded video monetisation; in-app bidding implementation; mediation and MMPS strategies; Unity Distribution Portal; audio ads integration; playable and full-screen ads; in-game billboards and dynamic placements; hybrid monetization strategies; ARPDAU uplift measurement; retention-first product design; App Annie Game IQ and Ascend; loot box and starter pack tactics

titleauthorlength
Superstar Session: How to Maximise the Game Economy With Ad Monetisation – Lexi SydowLexi Sydow30m
App Annie shows mobile gaming exceeds other platforms by spend and hits about $100B in 2020 while Android users log 1.6 trillion hours in H1 and weekly mobile…
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Monetise, not BastardiseChristian Facey30m
Audio ads are presented as an incremental revenue layer that runs during gameplay, claiming $2–$30 CPMs (banners often sub-$1) and access to ~$3B of traded…
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Fireside Chat: What do Game Developers Really Think About Monetisation?DAVE BRADLEY, Kristan Rivers, Chris Wright29m
Survey data show 75% of developers rank does not interrupt gameplay as the top requirement, so the talk focuses on in-game, ambient placements (billboards…
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Panel: New Ad Formats - The Next GenerationEmil Kjaehr, Dan Anahory, David Rosenberg, Christian Facey, Kristan Rivers59m
Panel lists concrete outcomes: playable and rewarded full‑screen ads lift CPMs, AudioMob shows 20+ CPM audio ads in right games, Wooga reports 20–35% ARPDAU…
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Unlock More than 1 Billion Potential New UsersSteve Taylor28m
Unity Distribution Portal (UDP) is a free Unity package and web console that lets a single Unity Android build be repacked and submitted to multiple…
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Speed Panel: Monetisation With In-app BiddingEric Blevens, John Boog-Scott, Farhan Haq, Nathaniel Barker29m
Panelists describe moving to in-app bidding as a mix of wins and work: mediation tools like MAX and ironSource enable 2500 to 1250 line items cuts and faster…
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Panel: Doubling Down on Repeat Players- Moving to Retention as a Focus to Making MoneyNick Murray, Kenshi Arakashi, Mark Robinson, Amber Cook, Sid Sharma52m
Panel argues a retention-first strategy: build early D1/D7 hooks, then layer monetization. Player analytics (DeltaDNA now inside Unity) and sensitivity…
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Superstar Session: How to Maximise the Game Economy With Ad Monetisation – Ron ThomasRon Thomas28m
App Annie presents concrete tools and findings: App Annie Ascend ingests first‑party ad, IAP and mediation data into one schema and Game IQ provides genre…
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Curated Panel: How to Maximise ARPDAU With a Hybrid ApproachIdil Canal, Ritesh Khanna, Luke Gorman, Ben Figueroa43m
Hybrid monetization using in‑app bidding (AppLovin MAX, Facebook Audience Network and others) delivers concrete gains: initial 20% lift on first bidder…
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