Dan Anahory
where else to find them
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what they talk about
where they keep going back
no series more than once — all 3 in the filters
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who talks about the same things
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| title | conference | date |
|---|---|---|
| Panel: How to Optimise Revenue & Retention for Your Games | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Panel argues monetize from GDD onward, not after launch, and treats ads as integrated product placement (AdInMo billboards) rather than interruptive breaks… | ||
| Panel: How to Optimise Revenue & Retention for Your Games | Pocket Gamer Connects Digital #7 | 2021-07-12 |
Panel argues you must plan monetization at GDD, instrument funnels and liveops, and test aggressively rather than bolt on ad SDKs later. Recommend AdInMo… | ||
| Panel: New Ad Formats - The Next Generation | Pocket Gamer Connects Helsinki Digital 2020 | 2020-09-14 |
Panel lists concrete outcomes: playable and rewarded full‑screen ads lift CPMs, AudioMob shows 20+ CPM audio ads in right games, Wooga reports 20–35% ARPDAU… | ||
| nothing matches | ||