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Dan Anahory

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Panel: How to Optimise Revenue & Retention for Your GamesPocket Gamer Connects Digital #7 (Online)2021-07-12
Panel argues monetize from GDD onward, not after launch, and treats ads as integrated product placement (AdInMo billboards) rather than interruptive breaks…
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Panel: How to Optimise Revenue & Retention for Your GamesPocket Gamer Connects Digital #72021-07-12
Panel argues you must plan monetization at GDD, instrument funnels and liveops, and test aggressively rather than bolt on ad SDKs later. Recommend AdInMo…
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Panel: New Ad Formats - The Next GenerationPocket Gamer Connects Helsinki Digital 20202020-09-14
Panel lists concrete outcomes: playable and rewarded full‑screen ads lift CPMs, AudioMob shows 20+ CPM audio ads in right games, Wooga reports 20–35% ARPDAU…
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