Kristan Rivers
where else to find them
no profile links on file
what they talk about
all 5 in the filters
where they keep going back
- Pocket Gamer Connects London4 editions2018–2026
on a stage with
all 13 in the filters
who talks about the same things
- Jacki Vause9 talks
- Bozo Jankovic6 talks
- Valerio Sudrio2 talks
- Fernando Pernica2 talks
- Shalom Michaeli5 talks
- Peggy Anne Salz7 talks
| title | conference | date |
|---|---|---|
| Curated Panel: The Privacy-First Advantage: Smarter Data, Smarter Monetization In 2026. | Pocket Gamer Connects London 2026 | 2026-01-19 |
Publishers report concrete wins and costs: Google adoption data shows 60% games use Google CMP while only 2% use vendor CMP, and popups without a reject button… | ||
| Curated Panel: How First-Party Data Creates More Valuable Players In-Game. | Pocket Gamer Connects London 2025 | 2025-01-20 |
The panel lays out concrete steps: integrate a certified CMP and implement Google's consent mode because TCF mandatory now breaks personalization and ad/UA… | ||
| Fireside Chat: What do Game Developers Really Think About Monetisation? | Pocket Gamer Connects Helsinki Digital 2020 | 2020-09-14 |
Survey data show 75% of developers rank does not interrupt gameplay as the top requirement, so the talk focuses on in-game, ambient placements (billboards… | ||
| Panel: New Ad Formats - The Next Generation | Pocket Gamer Connects Helsinki Digital 2020 | 2020-09-14 |
Panel lists concrete outcomes: playable and rewarded full‑screen ads lift CPMs, AudioMob shows 20+ CPM audio ads in right games, Wooga reports 20–35% ARPDAU… | ||
| In-game advertising Sucks. We are fixing that – A chat on dynamic in-game advertising | Pocket Gamer Connects London 2019: Growth | 2019-01-21 |
Claims a texture-replacement SDK that slots real brand assets into nominated in-game surfaces, integrates in 10 minutes integration with Unity C# and no… | ||
| Defence against the dark arts of mobile game hacking | Pocket Gamer Connects London 2018 | 2018-01-22 |
About 100 cheating apps exist for Android, roughly 80% originating from China, with top tools like Lucky Patcher and Xposed framework used to modify runtime… | ||
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