Jacki Vause
where else to find them
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what they talk about
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where they keep going back
- Pocket Gamer Connects London4 editions2023–2026
all 4 in the filters
on a stage with
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who talks about the same things
- Valerio Sudrio2 talks
- Bozo Jankovic6 talks
- DAVE BRADLEY18 talks
- Kristan Rivers6 talks
- Charlotte Cook7 talks
- Peggy Anne Salz7 talks
| title | conference | date |
|---|---|---|
| Curated Panel: The Privacy-First Advantage: Smarter Data, Smarter Monetization In 2026. | Pocket Gamer Connects London 2026 | 2026-01-19 |
Publishers report concrete wins and costs: Google adoption data shows 60% games use Google CMP while only 2% use vendor CMP, and popups without a reject button… | ||
| Curated Panel: How First-Party Data Creates More Valuable Players In-Game. | Pocket Gamer Connects London 2025 | 2025-01-20 |
The panel lays out concrete steps: integrate a certified CMP and implement Google's consent mode because TCF mandatory now breaks personalization and ad/UA… | ||
| Panel: Mobile Gaming Revolution: Tackling UA Challenges & Pioneering Future Opportunities. | Pocket Gamer Connects London 2024 | 2024-01-22 |
Panel states Google requires a CMP for AdMob and pushes a new Google consent mode; attribution still relies on probabilistic fingerprinting today while… | ||
| Panel: The Gaming Roadmap to 2030: What New Tech, Trends & Models do we Need to Prepare For? | Pocket Gamer Connects London 2023 | 2023-01-23 |
Panel argues the engine and language landscape fragments as a real technical shift: x86 to ARM shift and WebAssembly plus Rust/Kotlin open space for niche… | ||
| Panel: A Love Story: Essential Strategies to Attract (& Keep) an Audience. | Pocket Gamer Connects London 2023 | 2023-01-23 |
Teams test identities with fake companies and run focus test before prototyping (one group ran 10–12 concept companies) and target growth by finding one… | ||
| Panel: How to Optimise Revenue & Retention for Your Games | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Panel argues monetize from GDD onward, not after launch, and treats ads as integrated product placement (AdInMo billboards) rather than interruptive breaks… | ||
| Panel: How to Optimise Revenue & Retention for Your Games | Pocket Gamer Connects Digital #7 | 2021-07-12 |
Panel argues you must plan monetization at GDD, instrument funnels and liveops, and test aggressively rather than bolt on ad SDKs later. Recommend AdInMo… | ||
| Panel: The Truth About Ads: Is it a Disruption, a Requirement or an Opportunity for Game Makers? | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Panel argues ads work as rewarded views that boost retention and as direct‑response UA, not just interruptions. Practical tactics covered: build a 30‑second… | ||
| Best Practices for Keeping Your PC Game Relevant | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Advice focuses on concrete moves: switch monetization when paid sales fall (for example flip paid to free-to-play or add tiered $2–5 subscriptions for younger… | ||
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