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Pocket Gamer Connects London 2023

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Keynote: Scale Your IAPs With Purchase Behaviour Targeting InsightsDale Lawrence19m
Bango processes billions of dollars from millions of apps and claims purchase behavior targeting lets UA teams reclaim payer accuracy without IDFA or cookies…
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Panel: The Ultimate Growth Hack: The Smart Approach to Paid & Organic User Acquisition CampaignsMichal Prokop Grno, Hagop Hagopian, Arunabh Madhur, Ryan Cook, Peggy Anne Salz, Dale Lawrence42m
Carriers deliver scale: 800M addressable devices and ~60M new devices every quarter, with first‑day placements hitting 6–8% conversion on carrier new‑device…
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Demystifying Machine Learning for Programmatic UA & RetargetingJoseph Iris21m
Describes concrete ML work for programmatic UA: models update daily to “remember yesterday,” run predictions and 100–300 ms bidding in real time, and use…
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Device savvy, Growing Gaming Competition Along With a Volatile Economic ClimateDuncan Blackett19m
Ad spend drops ~30% year‑on‑year and ROAS falls 36%, UA teams grow from ~3 to ~4 people, and first‑party data becomes mandatory for attribution. Device-level…
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The Growth & Potential of the Gaming Industry in the MENADavid Fernandes16m
Saudi Arabia drives a government-led push under Vision 2030 with a reported $38B budget to build local gaming infrastructure and targets like 250 games…
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Power Up Performance – How To Maximise Performance in a Privacy-First Advertising Landscape.NEASA BANNON13m
Claims four concrete levers to recover scale despite loss of user-level data: Automation via Advantage Plus app campaigns to let algorithms pick best times and…
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Fireside Chat: In the Sandbox With Adam & PiyushAdam Smart, Piyush Mishra22m
Explains that supply-side tech runs auctions so SSP/exchange/mediation differences matter for SDK vs SDK‑less delivery and which buyer sees the impression…
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Panel: Location, Location, Location: Why Is “Where” You set Your Studio up, Still ImportantSolon Bucholtz, Dylan Gedig, Mike Wozniewski, Rhoda Campbell, Emma Bullen41m
Shows why British Columbia keeps winning studios: teams move fully remote but rely on Trello and Discord workflow, monthly in-person whiteboard sprints and…
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Keynote: The Multiplayer CompassMark Val24m
Claims Photon runs 1.4 billion monthly players across 4,000+ games and powers titles like Goose Goose Duck (600k+ CCU), Stumble Guys (≈160M installs, #2…
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Panel: Playing Together How To Boost Retention by Adding World-class Multiplayer OptionsMark Val, Tibi Tircomnicu, Jon Middleton, Miguel Tomas52m
Panelists argue that adding synchronous multiplayer using middleware cuts development time (team sizes drop from ~20 to 5–10) and raises retention — one case…
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Keynote Evolving Game Monetisation RetentionDon Reilley23m
A new SDK embeds a universal rewards currency that lets players earn and spend “scooties” across games and a marketplace, with 1000 scooties = $1, no crossplay…
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Keynote Beyond RevenueTeis Anker Mikkelsen22m
Unleashed is a subscription service that integrates the subscription into the game rather than putting the game into a platform bundle, with 22 games live on…
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Panel: The Future of Mobile Game Subscriptions.Teis Anker Mikkelsen, Jami Wardman, Louise Shorthouse, Maria Sayans42m
Subscriptions account for 5–6% of global games spend and are growing but far from dominant; Game Pass shapes expectations while Apple Arcade and Google Play…
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Keynote: Workplace Connection & Community.Martyn Swinkels, Elaine Obeng, Meng Jiang19m
Product Madness describes concrete steps that strengthen connection across 800 employees in seven global studios: regular engagement surveys, focus groups…
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Keynote: Gen Z Thinks Your Brand Is CringeMatilda Kivela13m
Gen Z has roughly $340 billion purchasing power but only 8% of Gen Z says ads resonate and over 78% think brands “talk the talk” without action, so fix…
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Panel: Accessible Marketing: How to Promote Growth With any BudgetWill Freeman, Aras Senyuz, Matilda Kivela, Daff Kjellström31m
Advice: prioritize fast tests and community over polish — run tiny paid tests (start with £2–£5 ads), iterate on what returns a positive ROI, and A/B 100…
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Keynote: Blockchain Technologies in the Gaming IndustryAlex Van Hulle19m
Redlight Finance builds a gasless blockchain that claims zero transaction fees and requires no tokens in user wallets, letting existing AAA games add NFTs and…
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Keynote: The Sound of Incremental Revenue: Why Audio ads are What’s Next in Ad MonAmit Monheit, Ryan Rummery24m
Odio and DAX Global describe an in‑game audio system that runs non‑intrusive ads in the background while gameplay continues, delivered via an SDK and a…
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Panel: The Monetisation Menu: Picking the Best Business Model for Your Audience.Nick Murray, Felix Braberg, Cyril Cael, Don Reilley, Shalom Michaeli, Eado Avinoam, Guy Kashtan36m
Panelists push concrete levers not platitudes: a claimed $1.2M per year from 100k DAU by adding a three‑part system — g‑commerce marketplace + rewards +…
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Keynote: WTF Is AQI Ad Quality IndexKim Grewal22m
Defines an Ad Quality Index (AQI) as (users who saw an ad minus users who quit during/after it) divided by users who saw the ad, and shows a concrete example…
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How NFTs Will Change the Gaming LandscapeTim Dierckxsens20m
Tim Dierckxsens, Co-founder & CEO at Venly, talks about, How NFTs Will Change the Gaming Landscape . Speaker: Tim Dierckxsens, Co-founder & CEO, Venly Pocket…
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Panel: Shifting the Balance Will NFTs Disrupt How Games, Brands & Creative Media Interact?Romain Schneider, Alex Amsel, Kelly Vero, Stefan Colins34m
Claim: NFTs are useful when they add game value not just quick funding; brands licensing digital goods (Nike, Adidas, Porsche’s 20% sell‑through) point to…
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Panel: The Esports Expansion: How Technology, Brands & Audiences Are Changing the Face of Gaming.James Dean, James O'Leary, Lirui Ding, Peggy Anne Salz, Eric Bernofsky45m
UK's longest-running ESL Premiership holds the largest online audience for UK esports; Riot shutters Wild Rift esports outside SEA/China after a failed global…
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Keynote: ASO Trends to Watch out for in 2023Emily Sugrue20m
Predicts three concrete shifts for 2023: custom store pages (Apple: screenshots only, compatible with ASA but not organic; Google: whole-page edits, ~35 custom…
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Panel: Getting Your ASO Kicked: Dealing With ASO in the Current Saturated Mobile Market.Alicja Drozdzyk, Emily Sugrue, Oscar Clark, Guy Ulmer42m
Practical steps and benchmarks: treat the store page as a product, pick one KPI and focus on it, test one change at a time, and expect only a few seconds of…
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Panel: Go Big or Go Home: From Indies to Big Conglomerates....Cassia Curran, Gavin Johnson, Andre Krug, Terry Li, Ben Jeger, Sam Collins44m
Panel argues generative AI becomes a core creative tool: GPT-3 (175B) vs GPT-4 (100T) drives faster concept art, pitch decks and music stems, but outputs need…
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Fireside Chat: The Great Expansion Mobile Gaming’s Multi-Platform Future.DAVE BRADLEY, WILLEM DEMMERS, JOHAN EILE21m
Mobile ad tracking changes (IDFA/ATT) break performance UA and force old‑school product work; publishing to desktop web and third‑party stores restores fast…
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Panel: To Infinity & Beyond: Where Will Technology Take us Next?Joanna Haslam, Stanislaw Fiedor, DAVE BRADLEY, Alex Van Hulle, Benjamin Troy Drysdale35m
Panel discussion presents concrete advances and experiments: generative AI produces art and a text game in days, a military command system is rebuilt with AI…
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Brands Are Now In-Play: Creating a new Revenue Stream in a Seamless WayChloe Cave15m
Adverty’s in play format injects real brand billboards into game scenes (replace fake ads in stadiums, lobbies, runners) and runs alongside existing…
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Why/How Does Web3/Blockchain add Value to the Players & to the Game StudiosAdoni Ioannou19m
Argues that blockchain delivers real ownership with legal status, built on a stack: base chain, scaling layer, and forever hosting (200+ years), allowing…
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Future of Payments in GamingFaisal Al Bitar15m
Claims that MENA has 70% underbanked or unbanked and a mobile games market around $5 billion set the stage. Post‑COVID digital payments rise from 9% to 70%…
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Ads, IAP & BeyondThomas Coulon19m
Survey of ~500 developers (IDC) shows 93% use ads and over 30% report higher LTV when ads are combined with IAPs. Developers place rewarded video in daily…
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Raising Capital in 2023: State & Evolution of Sources of Sources of Financing for Developers.Patty Toledo, Kristian Segerstrale, Olya Caliujnaia23m
Overview of where capital actually goes now: venture funding for early-stage games falls roughly 80% year‑on‑year in some reports, publishers and strategic…
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Funding Early Stage GamingZvika Pakula13m
Early-stage mobile games need fast prototypes and real market tests rather than full builds: aim for Market sensing with quick KPIs like D7 retention and…
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State of Mobile Gaming 2023Chris Uglietta15m
Global mobile use rises — time on phone up to five hours daily and total hours up 9% year over year — while spending falls despite downloads hitting 90 billion…
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Superstar Panel: Beyond The Code LiveAZ Zayed, Keith Adair, Conrad dispute, Phil Williams35m
Argues that concrete tools—not buzzwords—cut crunch: a modular Unity Gaming Services stack with built‑in cloud diagnostics plus analytics and A/B testing lets…
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User Acquisition AI, Past, Present, & FuturePHIL SHPILBER20m
GameChangersSF reports being acquired by Pixis AI and shows concrete results: a codeless browser plug-in runs governance AI for bid and budget across campaigns…
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Curated Panel: Working With Creators at Scale: UGC for Paid User AcquisitionJoseph Flesh, Adam Kalmanson, Philippa Layburn, Or Perry, Deniz Kirca47m
Panelists give concrete wins and workflows: a platform deploys 2,000 creators in 10 days for a Fortnite season, a TikTok campaign cuts CPI by 90% for a…
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Fireside Chat: Navigating the Evolving World of Influencer Marketing in Mobile Gaming.Björn Karlsson, ROBIN ASTROM21m
Positions influencer marketing as primarily for community building and early creator input in alpha testing, not just UA, and recommends starting with micro…
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Panel: How To Guide Game Development Into Web3?Stefan Colins, Flavien Defraire, Roman Frank, Maciej Burno, Dallas Johnson44m
Practical steps and tradeoffs for moving games to blockchain: a live game example is Alien Worlds on WAX with on‑chain NFT attributes and DAOs that receive…
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4 Fundamentals for Building a great Live Ops DepartmentAlex Hayley21m
A practical playbook: four fundamentals — keep things simple so events are configurable and repeatable, document calendars and ideation to avoid lost…
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Panel: Increasing the Value of Your Games Through Better Player SupportEd Jamieson, Eric Ve42m
First five minutes determine day-two retention and planning player support up front avoids scrambling. Case studies: custom bots and smart FAQs deflect spikes…
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Re-Inventing LiveOps Strategy: Adapting to the new NormYeshas Nakshathri, Jonathan Garrity21m
Shows a concrete system for building and iterating Live Ops with minimal engineering by wiring interconnected in‑app messages and remote configuration into…
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Panel: Interaction & Iteration: Best Practices for Getting the Most out of Your Live Ops Strategy.Josh Nilson, Gleb Platonov, Yoav Kedem, David Tyler, Samantha Pang, Iwan Morris38m
Mobile live ops is built for fast iteration not bolt‑ons: start live ops and support from day one, design for backend changes and run one to two A/B tests per…
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How To Offer High Quality Player Support & Great Data PracticesBlazej Zawadzki17m
Argues for player‑dedicated agents, not generic contact‑center hires, and for game‑specific documentation from day one; defines three setup principles: define…
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Panel: The Gaming Roadmap to 2030: What New Tech, Trends & Models do we Need to Prepare For?Taewon Yun, Jacki Vause, Chris Hainsworth, Liam Baloh, Alex Van Hulle, Barak David45m
Panel argues the engine and language landscape fragments as a real technical shift: x86 to ARM shift and WebAssembly plus Rust/Kotlin open space for niche…
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How Game Developers Have Solved Current Market ChallengesBrendan Fraher20m
Game developers expand free‑to‑play beyond mobile to PC, console and new stores and avoid heavy R&D by copying top features then hybridizing them. Data points…
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Maximising Your Odds of Success: Tips for Building Confidence in Your GameJai Dâvé22m
Claims that most games launched this year will fail and offers step-by-step ways to reduce that risk: use cohort-based forecasting and iterative UA tests, run…
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Panel: What Are Publishers For? Getting the Most Out of Your Publishing Deals.Bobby Wertheim, Christopher Kassulke, Erik Pontiskoski, Miikka Lindgren, Daniel Helmhold45m
Explains what publishers actually deliver: simultaneous cross‑platform launches, porting and QA, sales channels and long tail revenue, plus UA funding tied to…
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Panel: Keeping Up With the Times: What Do Developers Need To Know....Taewon Yun, Rafael Vivas, Paul West, Cyril Barrow, Maggie Mesa39m
Panel reports concrete experiments: a compliant NFT marketplace called Vessel sells coins via App Store in‑app purchases; an idle Bitcoin Miner uses Zebedee to…
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Succeed by Failing – A Game Dev’s Journey Into a Mobile Dev Ops Tool ChainMac Clark21m
Covers a real mobile devops pipeline: Backtrace ingests SDK crashes, fingerprints 2,180 identical occurrences and claims up to a 70% cut in mean time to…
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Panel: Tutorial Mode: What Every Developer Needs To Know Before Joining the Games Industry.Martine Spaans, Emil Kjaehr, Simon Iwaniszak, Maya Hofree, Aneta Mrozek31m
Advice for joining games centers on concrete habits and realities: studios move fast, hits are rare so expect many shots on goal and treat failures as…
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Panel: Beyond the Dawn: What to Expect From Blockchain Gaming in 2023Daniel Griffiths, Yahsir Qureshi, Paul Flanagan, Jon Jordan40m
Panel argues 2023 is less hype and more execution: teams are shipping real titles after long builds — one drag‑racing blockchain project spends 18 months with…
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Why Trust & Transparency are Crucial to Your Ad Monetisation StrategyMaggie Mesa14m
Claims that mediation is a black box get countered with concrete numbers and fixes: 90 billion auctions per month across Chartboost's SDK footprint and a push…
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Understanding SKAN 4.0 & Its ImplicationsDavid Philippson23m
SKAN 4.0 adds concrete mechanics: three postbacks (day 0–2, 3–7, 8–35), a conversion-value hierarchy of low/medium/high and richer source identifiers (campaign…
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Panel: A Love Story: Essential Strategies to Attract (& Keep) an Audience.Jacki Vause, Imre Jele, Alexandra Zheleva, ROBIN ASTROM, Jeppe Konig48m
Teams test identities with fake companies and run focus test before prototyping (one group ran 10–12 concept companies) and target growth by finding one…
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Panel: Web2 or Web3 Gaming - Who is Going to Survive?Hugo Furneaux, Goncalo Martins, Anil Das-Gupta, Jason Scott, Benas Baltramiejūnas37m
Panel asserts adding web3 increases revenue without cannibalizing IAP and even decreases CPI, but converting regular web2 players remains “almost impossible.”…
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Mobile Ads Monetization: The Tips & Tricks That Make a DifferenceOleg Shlyamovych26m
Sums up concrete monetization moves and hard numbers: use a mediation layer rather than single-network AdMob (AdMob holds ~70–75% share) because mediation can…
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