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Pocket Gamer Connects Toronto 2022

mobile game publishers, mobile game developers, indie studio founders, product managers, live operations managers, monetization analysts, anti-cheat engineers, community managers

per-country IAP pricing; first-purchase discounts; studio valuation framework; acquisition readiness checklist; multiplayer architecture with Photon and PlayFab; retention via cooperative events; anti-piracy and binary protection; predictive LTV post IDFA; in-app ad monetization trends; evolutive NFTs on Polygon; localization and accessibility workflows; Firebase Crashlytics monitoring

titleauthorlength
Maximizing IAP Revenue With Pricing OptimizationTed Verani25m
Claims that per-country global pricing raises IAP revenue by ~20–40% outside the US, with examples like an 81% lift in Germany and a casino title live since…
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Panel: Preparing Your Company for Exit – An Essential GuideMartin Macmillan, Ryan Black, Jean-Sylvain Sormany, Julian Au41m
Practical checklist for getting buyout-ready: keep clean share structure and simple tax setup, document IP and developer assignments so app store accounts and…
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A Framework for Valuing Mobile Gaming StudiosMartin Macmillan26m
Argues a clear, three-part valuation framework: value trapped in existing cohorts if you press stop on UA, the economics of the paid acquisition machine…
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Fireside Chat: Why Protecting an Indie Game Is Easier – & Cheaper – Than You Think?Khai Trung Le28m
Argues that game protection (Denuvo by Irdeto) is lightweight and automated: developers submit final binary or APK, vendor applies protection and returns…
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Panel: Mastering Multiplayer: The Super SessionMark Val, Mario Rizzo, Dariush Zarezadeh47m
Panel surveys concrete multiplayer realities: use Photon Fusion and PlayFab or cloud streaming (xCloud) for orchestration, Unity HDRP and Unreal 5 for visuals…
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Cooperation Boosts RetentionMark Val17m
Collaboration measurably raises retention by giving players reasons to return: using Photon and Photon Quantum, a 32-player game variant (Stumble Guys) reaches…
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What’s the Industry Perception of Cheating, Tampering, & Piracy?Steeve Huin11m
Survey of 70 game developers with Omdia reports 70% cite revenue loss from tampering and piracy and 69% link cheating to lower engagement; independent analysis…
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Superstar Session: Big or Small: Marketing Must Be Part of Your PlanLuc Duchaine23m
Behaviour argues marketing joins development from day one: concrete market research drives design decisions, not gut feeling. Examples include using audience…
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Panel: What Inspires Ex-AAA Creators To Start Their Own Enterprise?Sophie Atkin, Charles Fang Yu, Sean Kauppinen, Jason Renaud42m
Ex‑AAA creators leave because of three concrete drivers: push/pull/stumble—layoffs or acquisitions trigger exits, persistent creative itch pulls people out, or…
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Panel: Beyond the Hype: Where Does the True Future of the Metaverse Lie?DAVE BRADLEY, Adam Starcaster, Nav Gupta, Nimrod Shanit, Steeve Huin58m
Panelists debate concrete tradeoffs: a low‑code backend and a “WordPress for metaverses” sells at $1,000/month while another team deploys biometric gameplay…
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Living Assets: Evolutive NFTs for Playing Fair in the MetaverseGerard Colomer de20m
Argues that NFTs whose attributes change with play become valuable for skill and time invested rather than rarity; demonstrates a working football‑manager…
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Understanding Media & Media Accessibility Within Mobile GamingGregory Rebejko14m
TransPerfect outlines concrete tools and results: a cloud dubbing platform Studio Next that removes the onsite sound engineer, secures files, and claims about…
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Roundtable: Ensuring Game Stability: How To Find, Monitor, & Fix Issues With Firebase CrashlyticsSam Edson, Elena Doty14m
Crashlytics captures crashes and now also Android ANRs (Android 11+) and reports grouped issues so you see which bugs hit most users; Unity support adds…
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Maximizing IAP Revenue With Pricing OptimizationTed Verani25m
A practical framework for setting prices per country and for individual offers, with sequential store tests, monthly adjustments and a three‑month calibration…
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Superstar Session: Calculating LTV Post IDFA: A Need for Predictive AnalyticsGreg Wang16m
Adjust builds a three-stage pLTV system that uses the Adjust SDK event data to generate a conversion value schema, map SKAdNetwork postbacks and produce a…
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Why Web3 Needs Great GamesBrian Heimann21m
Argues that Web3 needs playable, human-centered games and offers a concrete toolchain: Solsten harmonizes behavioral and psychological data into a player…
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Game Commerce: The Elephant in the Room Devs Are Not Always Thinking About.John Nguyen, James M Woods18m
Developers lose large shares to platform fees—30% cut (now 15% for small)—and miss millions by ignoring alternate funnels, so the claim is to reclaim revenue…
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Panel: How To Successfully Scale Your Game Through Community EngagementMartine Spaans, Margaret McClure, Carolyn Wang, Michael Silverwood, Sam Fisher, Jatin Gera53m
Panelists give concrete playbook: grow prelaunch Discord community to ~7,000, run weekly play sessions and a bot to hand out keys so 64-player matches fill at…
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The Rapid Evolution of In-App Ad Monetization & What It Means for PublishersDigital Turbine18m
Playwire Media manages about 600 apps and sites serving ~70 billion monthly impressions and claims a single SDK integration that unifies Prebid and Amazon TAM…
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Superstar Session: Practically Personalized – Building Experiences Beyond Ad MonetizationJames Hughes22m
Marketplace consolidates around a few big mediation players (Applovin, ironSource, AdMob) and ad tech moves from manual waterfalls to programmatic bidding over…
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Fireside Chat: The Future of Mediation: Created & Run by PublishersKhai Trung Le, Ram "TK" Krishnamurthy22m
Publishers push to bring mediation in-house for publisher-centric transparency and control, but face real barriers: engineering cost, scarce expertise, and…
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Panel: Two Years On From Major IDFA Updates, Have We Recovered?Kat Peterson, Sisian Ghahramanians, Oscar Clark39m
Two years after Apple's ATT rollout the panel cites concrete shifts: ~20% opt‑in on iOS cuts identifiable users drastically, eCPMs and CPIs rise (examples…
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Panel: Why Creating Seamless Ads in Game Is Essential to User RetentionKat Peterson, Nav Gupta, Saloni Gangal, Matt Sharpe, Flavio Caracas40m
Panelists argue that well-integrated ads drive retention by helping players progress — e.g. rewarded video boosts progression when tuned so rewards don’t…
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From Data to Development: Using Stats To Keep Up With Mobile Game TrendsMichael Stolls20m
Uses Canadian survey data showing a 16% bump in pandemic-era players and ~46% of Canadians playing, combines third-party tools like Sensor Tower and…
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