Pocket Gamer Connects Toronto 2023
2023-07-19..2023-07-20
Toronto, Canada
[Pocket Gamer Connects Toronto 2022, Pocket Gamer Connects Toronto 2023]
who it's for
indie game developers, mobile game developers, publishers and business development teams, live service teams, blockchain game developers, marketing and user acquisition specialists, 3D artists and virtual production specialists
topics
micros pooled analytics platform; day one analytics post-IDFA; APAC localization and UA; TikTok influencer hashtag campaigns; cross platform monetization strategies; in camera VFX with Unreal LED stages; long running live service operations; Sequence smart contract wallet; ERC-1155 semi fungible tokens; zero knowledge proofs for games
| title | author | length |
|---|---|---|
| Helping Smaller Game Developers Play in the Big Leagues | Leonard Tatum | 17m |
Covers a free analytics platform called micros that pools telemetry across studios so tiny installs get meaningful benchmarks, offers data pooling across… | ||
| East Meets West: How to Grow Your Game in APAC | Jamie Zhang | 26m |
APAC contains about 1.5 billion gamers and roughly $88B in revenue, so Nativex offers localized UA, creative production, influencer campaigns and 24/7 local… | ||
| PANEL: Creating Engagement: Marketing Tricks to Attract the Right Audience. | Charlie Scowen, Stephanie Greenall, Matt Sharpe, Brendan O'Connor, Walder Amaya, Eric Hartness | 44m |
Panelists report clear numbers and tactics: mobile gaming time now outpaces TV and 53% of Canadians play 4+ times monthly for 2.5+ hours; Zynga cites 250… | ||
| Maximizing Your Player Reach by Building for Different Platforms | Lucie Lalumière, Michael Stolls | 24m |
Gameloft Toronto expands from mobile without abandoning it, citing Disney Magic Kingdom as live 7 years with an active content team of 140 people, and recent… | ||
| Fireside Chat: Virtual Production: A Peek Behind the Curtain for Game Devs & 3D Artists | DAVE BRADLEY, Justin Cathcart | 21m |
LED stages stream real-time 3D from Unreal (used ~98% of the time) onto giant LED walls while a motion‑tracked camera feeds a vCam so parallax, lighting and… | ||
| PANEL: The Path to Indie Success & Sustainability. | Lucie Lalumière, Ericka Evans, Rob Elsworthy, Daniel Posner, TRANG NGUYEN | 42m |
Panelists explain how sustainability comes from concrete choices: mix original IP with service work, write a realistic business plan and cash‑flow, scope down… | ||
| How Canada’s Biggest Independent Studio Went Global | Luc Duchaine | 22m |
Behaviour Interactive grows from six people in 1992 to over 1,200 today, with revenue exceeding $225M in 2021, and spends the past 15 months opening and buying… | ||
| PANEL: Learning from Mistakes: The Big 'NOs!' in Game Development. | Julie Beaugrand, Vincent Presseau, Sean Wylie-Toal, Lee Vermeulen | 40m |
A frank panel of veterans names concrete failures and fixes: a live launch that is orders of magnitude bigger than expected and must be pulled from the app… | ||
| Integrate Web3 With Ease: The Tools you Need for Seamless Player Experiences | Michael Sanders | 23m |
Describes a production stack called Sequence: an sequence smart contract wallet (account‑abstraction) that enables social/email sign‑in, an embedded checkout… | ||
| Your Game Will Suck Without Zero Knowledge Proofs | Frank Chen | 23m |
Argues that zero-knowledge proofs are the practical way to run imperfect-information blockchain games by combining off-chain computation, incremental… | ||
| Panel: Levelling up: How can Blockchain Help Upgrade the Gaming Experience? | DAVE BRADLEY, Mohammad Agha, Frank Chen, Michael Sanders | 42m |
Panel argues blockchain adds true item ownership, resale and provenance (example: limited runs of 10 items), cross-brand use (Nike in multiple games) and new… | ||
| nothing matches | ||