Martine Spaans
where else to find them
no profile links on file
what they talk about
all 6 in the filters
where they keep going back
- Pocket Gamer Connects London3 editions2018–2023
all 9 in the filters
on a stage with
- Oscar Clark2×
- Ahmed Aalsafaronce
- Aneta Mrozekonce
all 39 in the filters
who talks about the same things
- Simon Iwaniszak3 talks
- Emil Kjaehr7 talks
- DAVE BRADLEY18 talks
- Derk de Geus5 talks
- Charlotte Cook7 talks
- Oliver Kern7 talks
| title | conference | date |
|---|---|---|
| Panel: Tutorial Mode: What Every Developer Needs To Know Before Joining the Games Industry. | Pocket Gamer Connects London 2023 | 2023-01-23 |
Advice for joining games centers on concrete habits and realities: studios move fast, hits are rare so expect many shots on goal and treat failures as… | ||
| Panel: How To Successfully Scale Your Game Through Community Engagement | Pocket Gamer Connects Toronto 2022 | 2022-07-06 |
Panelists give concrete playbook: grow prelaunch Discord community to ~7,000, run weekly play sessions and a bot to hand out keys so 64-player matches fill at… | ||
| Is it Still About the Whales? Getting the Most of Your Users | Pocket Gamer Connects Digital #6 (Online) | 2021-04-19 |
Panel argues that monetization shifts from a few IAP whales to a mix of paying cohorts and ad-heavy users, citing ~70–80% revenue from whales+dolphins and ~5%… | ||
| Panel: Have we Reached the End of Innovation with Hybrid Monetisation? | Pocket Gamer Connects Digital #4 | 2020-11-09 |
Panel argues hybrid monetisation still moves forward with concrete fixes: in-app bidding and tighter placement analytics raise yield per impression; rewarded… | ||
| 10 Rules For Business In Mobile Games | IndieGameBusiness San Francisco Summer Edition 2020 | 2020-08-04 |
Presents concrete rules: prioritize retention over monetization, tighten the first-week funnel (tiny UX tweaks lift day‑7 which compounds later) and target day… | ||
| What Do You Do in the Inevitable Decline of Ad Revenue? | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Ad revenue spikes during COVID prove temporary but not doomed: rewarded video sometimes reaches $40 eCPM on rewarded video while interstitials still hit about… | ||
| Judges Panel | Pocket Gamer Connects Jordan 2019 | 2019-11-02 |
Panel summarizes concrete judging outcomes from 63 nominated games out of about 120 submissions and lists specific faults and fixes: many games fail on… | ||
| ”Casually Hardcore” - How Hardcore and Casual are Outdated Terms | Pocket Gamer Connects Jordan 2019 | 2019-11-02 |
Argues that "casual" and "hardcore" are outdated labels and supports that with history (Pong), market data (67% play mobile games three to four times a week… | ||
| Fantasy games pitching | Pocket Gamer Connects London 2019 | 2019-01-21 |
Panelists improvise game ideas from screenshot prompts, delivering two-minute pitches against a countdown and deciding winners by audience voting. Many… | ||
| Cloud gaming adoption | Pocket Gamer Connects Helsinki 2018 | 2018-09-11 |
Panel reports streaming makes premium PC and console titles playable on low‑end phones and old Macs, and it drastically reduces developer multiplayer… | ||
| Panel: How to get ideas to happen | Pocket Gamer Connects London 2018 | 2018-01-22 |
Panel discussion spells out concrete processes: No Man's Sky ships on PS4/PC from a 20-person team using heavy procedural generation and then iterates with… | ||
| How to break into the western markets | Pocket Gamer Connects Bangalore 2015 | 2015-04-16 |
UKTI offers free market reports, company setup help, and a Global Entrepreneurs Program that claims ~£1bn raised over eight years and a government gaming… | ||
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