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Martin Macmillan

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Panel: Source Of Truth – Navigating Conflicting Financial DataPocket Gamer Connects London 20252025-01-20
Panelists show concrete failures and fixes: missing attributions in the MMP causes studios to over‑spend by ~£/$1m per month and drop into insolvency; mixing…
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Genre matters: Where is the money in mobile gaming?Games Gathering Bratislava 20232023-09-25
Recommendation: focus on genres that hit 60–180 day break even (uac payback 3–9 months) rather than hyper‑casual velocity or year‑plus puzzle/social casino…
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Panel: Preparing Your Company for Exit – An Essential GuidePocket Gamer Connects Toronto 20222022-07-06
Practical checklist for getting buyout-ready: keep clean share structure and simple tax setup, document IP and developer assignments so app store accounts and…
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A Framework for Valuing Mobile Gaming StudiosPocket Gamer Connects Toronto 20222022-07-06
Argues a clear, three-part valuation framework: value trapped in existing cohorts if you press stop on UA, the economics of the paid acquisition machine…
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Building a Scale-up Financial ModelPocket Gamer Connects London 20222022-02-14
Shows how to model UA as an investment: use MMP cohort data and country-level ROAS and LTV modelling, factor ad network payment terms up to 90 days, and layer…
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CFO Confidential: Best Practice Tips & TricksPocket Gamer Connects London 20222022-02-14
Advises when to hire: bring a finance-shaped person early and hire a full-time CFO by Series A when games, IP and cap table require stewardship; teams under 20…
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What are Your Existing Users Worth & How to Extract Maximum ValuePocket Gamer Connects Digital #7 (Online)2021-07-12
Defines residual cohort value as the measurable area under stacked cohort LTV curves and models it to price an asset lenders can use; claims lenders will…
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Fireside Chat: Is it Time to Rethink the Ad Monetisation WaterfallPocket Gamer Connects Digital #7 (Online)2021-07-12
Explains that the market is moving from manual waterfalls to hybrid header bidding with most mediations having roughly 5–10 real bidders, not 200, and that…
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Panel: Where is the Money at in M&A?Pocket Gamer Connects Digital #7 (Online)2021-07-12
Analysis of Jan 2020–Mar 2021 shows roughly 83% of acquisition value flowing to studios that self‑publish, not those reliant on third‑party publishers; buyers…
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Best Practices in User Acquisition & RetentionPocket Gamer Connects Digital #6 (Online)2021-04-19
Panel claims that playables double or triple IPMs and on average deliver 20% lower CPA versus video; advertisers prove this across Unity and some networks…
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Being Successful in Self-publishingPocket Gamer Connects Digital #6 (Online)2021-04-19
One panelist reports 6 million downloads and another cites ~34 million players and both say they raised and reused cash (one raised ~$500k) to scale teams and…
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Organising Projects: Financing vs. Killing itPocket Gamer Connects Digital #6 (Online)2021-04-19
Panelists compare concrete processes and outcomes for running multiple titles: portfolio of risk—keep ~half the studio on profitable co-dev or work‑for‑hire…
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Curated Panel: Funding, Scaling & Selling Your Hypercasual Studio in 2020Pocket Gamer Connects Digital #42020-11-09
Hypercasual studios get practical routes: start with a publisher to learn UA, creatives and monetization, then self-publish once a hit proves the process…
Panel
Ready to Scale? What to Focus on Before Pushing the ButtonPocket Gamer Connects London 20202020-01-20
Explains concrete metrics and financing steps to scale UA: retention, monetisation and unit economics are modelled monthly, break‑even timing is tracked daily…
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Does paid user acquisition make sense as a way to scale my game?Pocket Gamer Connects San Francisco 20172017-06-27
Recommendation: run a small paid test, learn fast, then only scale if metrics hold. Start with a $100–$200 test and push at least 1,000 installs through the…
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