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Alexis Bonte

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Panel: Where is the Money at in M&A?Pocket Gamer Connects Digital #7 (Online)2021-07-12
Analysis of Jan 2020–Mar 2021 shows roughly 83% of acquisition value flowing to studios that self‑publish, not those reliant on third‑party publishers; buyers…
Panel on
The Importance of Culture & Values When Building a Free-to-play StudioPocket Gamer Connects Digital #5 20212021-02-08
Stillfront runs a decentralized family of 19 studios with an inverted pyramid decision model that puts game teams in charge; studios keep autonomy but share…
Panel on
Finding the next European games championGamelab Barcelona 2020 Live2020-06-23
Europe sees a tenfold fall in new mobile releases from ~400,000 to ~30,000 a year, pushing consolidation and higher UA costs while fast prototyping and speed…
Talk on
Stillfront Group- Growing from $20 Million to $2 Billion Market CapitalisationPocket Gamer Connects Digital #22020-06-08
Stillfront grows from $20M to $2B in five years mainly by buying profitable, founder-led studios, keeping each studio autonomous and avoiding forced tech…
Panel
Better Together: The Consolidation & M/A PanelPocket Gamer Connects London 20202020-01-20
Wargaming reports 30% of revenue from acquired titles, one company says about 50%, while Supercell keeps M&A at roughly 1–2% as early-stage bets. Strategies…
Panel on
Hunting for the NextPocket Gamer Connects Jordan 20192019-11-02
Stillfront Group runs an alliance of independent studios that keeps decision making with game teams and acquires profitable, experienced teams that already run…
Talk on
A Hitchhiker's Guide to the MetaverseGamelab Barcelona 20192019-06-26
History of Second Life becomes a concrete playbook: a user-driven economy handling about $600–700M transactions/year across ~1M active creators, an internal…
Talk on
What do investors and potential acquirers really look for?Gamelab Barcelona 20192019-06-26
Games are a liquid, cash‑efficient market worth ~$100–140B (mobile ~$46.1B) with exits from ~$20M up to ~$10B and repeatable hits like Supercell scaling from…
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