Better Together: The Consolidation & M/A Panel
summary
Wargaming reports 30% of revenue from acquired titles, one company says about 50%, while Supercell keeps M&A at roughly 1–2% as early-stage bets. Strategies split between rollup/portfolio owners buying dozens and tuck‑in buyers preserving autonomy; deals run fast after long courtships — typically 3–6 months deal cycle. Buyers offer UA, consumer insights and machine learning toolkits, prefer meaningful founder equity or staged earn‑outs, avoid auction processes, and watch IP location closely after past legal losses.
AI-written summary · about
chapters (11)
- 0:00Consolidation & M&A panel intro
- 1:59Revenue share from gaming acquisitions
- 3:33Acquiring or integrating studios
- 6:25Ideal acquisition targets
- 9:14Funding long-term projects
- 11:43Prior business relationships
- 14:53Deal lifecycle explained
- 16:40Investment banks in M&A
- 19:51Keeping teams post-acquisition
- 23:47Financial incentives & earn-outs
- 28:28Geographic considerations
related talks
43mGames industry consolidation and acquisition strategies
31mSpeed Panel: Investment Restart – What Will The M&A Landscape Look Like In 2025?
43mAre M&As the New Markers of Success?
47mWhat do investors and potential acquirers really look for?
49mFinding the next European games champion
23mHunting for the Next
21mSession: Investor’s Perspective – What Matters While Considering An Investment Within Mobile...
55mMoney Talks - Publishing and Investment
