~/talk

Three Steps to Generate Unimaginable Scale for Cloud Gaming

github:brooseg
slides:none on file

Describes a concrete alternative to video streaming: run game logic on cloud CPUs, send GPU drawing commands to the user device for local, pixel‑perfect rendering using command streaming. Reports a real test of 40,000 concurrent users and argues that using elastic CPUs plus edge and client GPUs lets scale go from thousands to millions. Outlines moving from brute‑force GPU farms to composable compute across 550 hyperscale data centers and client devices to reduce latency and cost.

AI-written summary · about

  1. 0:00Start
  2. 3:21How Do You Do Cloud Gaming
  3. 7:06Command Streaming
  4. 9:31Composable Compute
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