A Cloud Gaming Framework for Dynamic Graphical Rendering Towards Achieving
summary
The framework decouples the renderer from the engine, sending a generic command buffer over the network to cloud instances that unmarshal into API calls (Vulkan, OpenGL, client OpenGL ES 3.0) and return encoded frames. Experiments use a quad‑core i7 + GTX1050 cloud node and a Raspberry Pi 4 client over 16–100 ms latency, with hot swapping of APIs each frame and frame interlacing between cloud and client. Results show ~33% FPS gain at mid/high vertex counts with modest network use (~4 Mb/s). graphical API hot swapping
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chapters (12)
- 0:00Intro
- 0:26Video Games
- 1:46Cloud Gaming
- 2:52Research Problem
- 4:17Objectives
- 5:18Overview
- 5:52Mitigation
- 6:44Architecture
- 8:19CloudRend
- 9:47Setup
- 11:04Initial Results
- 12:15Conclusions
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