Unreal Engine in the Cloud
summary
Three vendors demonstrate concrete cloud workflows and results: Arch Platform claims it builds fully resourced Unreal creative studios in under an hour with Unreal runs out of the box, 450 scripted apps, HP Anyware and Parsec access and multiregion AWS deployments. Microsoft shows a Game Development VM that can spin up in minutes with Unreal, Visual Studio, Perforce and Incredibuild and a pixel streaming backend preinstalled. TensorWorks and Epic publish containers official since 4.27 with prebuilt dev/runtime images (dev ~30 GB), CI/CD, pixel streaming, ML training and UE microservice examples that run successfully at scale.
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chapters (7)
- 0:00Welcome
- 1:10Cloud’s role in content creation
- 3:24Content creation in the cloud
- 14:02Cloud game dev with Microsoft
- 24:56Pixel streaming for content
- 35:14Container tools for Unreal
- 44:29Summary
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