~/talk

Unreal Engine in the Cloud

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development, cloud-infrastructure]
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

Three vendors demonstrate concrete cloud workflows and results: Arch Platform claims it builds fully resourced Unreal creative studios in under an hour with Unreal runs out of the box, 450 scripted apps, HP Anyware and Parsec access and multiregion AWS deployments. Microsoft shows a Game Development VM that can spin up in minutes with Unreal, Visual Studio, Perforce and Incredibuild and a pixel streaming backend preinstalled. TensorWorks and Epic publish containers official since 4.27 with prebuilt dev/runtime images (dev ~30 GB), CI/CD, pixel streaming, ML training and UE microservice examples that run successfully at scale.

AI-written summary · about

  1. 0:00Welcome
  2. 1:10Cloud’s role in content creation
  3. 3:24Content creation in the cloud
  4. 14:02Cloud game dev with Microsoft
  5. 24:56Pixel streaming for content
  6. 35:14Container tools for Unreal
  7. 44:29Summary
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.