~/talk

Source Control & Remote Team Collaboration

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [devops-and-delivery, security]
links:none on file
slides:none on file

Recommends Perforce (also Plastic SCM, Git, SVN) and shows concrete setups: file locking, Swarm code reviews, shelving, and Perforce streams to avoid duplicating engine builds. Shares tuned server settings (disable net autotune, enable parallel transfers) and a cheap home-built topology: 60 TB storage, 1 TB Gen4 M.2 RAID giving ~27 GB/s write, 9–10 Gbps network, 256 GB RAM, total cost under $10k. Uses Typemap rules, VLANs, offsite/on-site backups and a UGS layer; claims engine build times drop from days to about four hours.

AI-written summary · about

  1. 0:00Intro
  2. 0:51Overview
  3. 2:52Perforce - Pros & Cons
  4. 5:40Plastic SCM - Pros & Cons
  5. 6:52Additional Resources
  6. 7:46Source Control UI
  7. 11:48User Workflow (typical)
  8. 13:47Code Review/Staging
  9. 14:49Modifying Revision Workflow (typical)
  10. 19:56Considerations
  11. 27:20Perforce Server Replication
  12. 36:53Perforce Streams
  13. 45:07Nested Subscenes (Sequencer)
  14. 45:50Parent Materials
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