Cloud services for gaming
summary
Research lab experiments use Kubernetes + containers and game-focused tooling like Agones and GameLift; container images hit 15–20 GB image limits and Docker registries cause slow pulls. Game servers take about 5 minute startup so fleets must be prewarmed; using cloud spot / preemptible instances can cut costs ~10x but risks 10s eviction. Tests run across AWS, GCP, Azure, prove multi‑cloud Agones deployments work and infrastructure is managed as code for fast rebuilds.
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chapters (11)
- 0:00Cloud services for gaming
- 4:24Game servers in the cloud
- 7:55Deployments with server templates
- 11:49Docker for game servers
- 16:26Kubernetes orchestration
- 24:32Agones for scaling
- 27:02PaaS for game servers
- 32:04Matchmaking and live ops
- 39:09GameKit and GameSparks
- 44:29Key takeaways and trade-offs
- 46:55Q&A: Scaling and performance
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