How implement release management efficiently in development cycle with modern solutions?
summary
AGS is a Las Vegas studio founded in 2013 with more than 600 professionals and about 130 live games; release process centers on SDLC stages — planning, analysis, design, development, testing, UAT, deployment and maintenance — and on measurable artifacts: capacity and cost estimates, release docs, and retrospectives. Practical tooling includes use Jira for release reports and tracking, communication channels for cross‑team approvals, and mandatory UAT signoff before production deploys.
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chapters (9)
- 0:00Introduction
- 1:08Release management overview
- 8:59Release stages
- 12:12Planning releases
- 15:27Development and testing phases
- 19:55Deployment and retrospective
- 20:41Q&A
- 24:58Career growth
- 26:25Closing
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