~/talk

How customer support can boost your game performance

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SUITSME is a fashion mobile game with ~2M lifetime installs and ~50k daily players; support starts as a copywriter task but becomes full-time before big scale — hire when monthly installs rise from tens of thousands to hundreds of thousands. Uses SQL, Amplitude + Google BigQuery and Jira for investigations. Adds auto‑attached account confirmation and session logs (saves hours per case), creates multilingual templates, prioritizes payments/accounts, and learns the hard way that moving the contact button can generate 16,000 emails in two weeks. Plans automation with Zocodesk.

AI-written summary · about

  1. 0:00Customer support in gaming
  2. 1:48Hiring a support manager
  3. 3:13Scaling support before launch
  4. 4:35Support tools for managers
  5. 5:39Cross-team communication
  6. 7:21Support workflow structure
  7. 9:49Analyzing player feedback
  8. 11:35Prioritizing daily tasks
  9. 13:19Handling angry players
  10. 15:28Avoiding support button overuse
  11. 16:34Future automation plans
  12. 17:35Q&A
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