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Pocket Gamer Connects Digital #5 2021

titleauthorlength
How Mobile Games Can Leverage ASO for Post IDFA User AcquisitionSimon Thillay34m
Claims that ASO can replace lost IDFA-driven targeting after ATT by shifting budget into apple search ads and by mining keyword volumes, reviews and store…
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#ElevateYourGame: How Impression-level Data Can Take Your Game to the Next LevelVincent Fevrier, Hadrien Des Rotours30m
Claims that MoPub’s impression-level revenue per impression lets ad-driven casual games measure true user LTV and cut bad UA. Case shows +15% incremental ROAS…
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The Future of Mobile Game Monetisation - A New Revenue Stream to Your Games with In-play Brand AdsChristian Atack33m
Adverty pitches seamless in-play (SIP) units and a clickable seamless in-menu (SIM) 300x250 overlay, delivered via a small Unity SDK with a “seven‑step”…
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How to Enhance the Gaming Experience Through Content Micro-personalisationCarlos de Las Heras Peña36m
JUMP deploys a cloud data pipeline that ingests game telemetry into a data lake, runs AI models for disengagement prediction and per-player purchase…
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Hindsight is 2020: How to Gain & Retain Your Audience in 2021Richard Smith29m
Mobile usage rises to 3.5 hours per day in 2020 (up 25 minutes), streaming subscriptions grow ~13%, fitness downloads jump 58%, and games on connected TV surge…
Talk
Games Marketing Insights for 2021Chloé Gingrich26m
Facebook IQ and Facebook Gaming commission a study that finds mobile gaming surges: 8.6 million new UK mobile gamers (roughly 54% of the population), new…
Talk
The Real Costs of Cheating on Studios, Mobile Games & Mobile Gamers CommunitiesSteeve Huin, Peeyush Gulati, Zaair Hussain, DAVE BRADLEY29m
Defines cheating as three modes: server breaches (rare), client tampering (common) and exploit loopholes. Reports show ~77% of players put off by cheating and…
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We’re Only as Good as Our Last Creative: Creative Automation Can Transform Your Growth StrategyAdam Stevens33m
Luna Labs shows concrete results: iterative changes to one playable (dollar→card, layout tweaks, shadowed minimalist UI) lift CTR by 22% CTR lift via an 8%…
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How to Stay in the Top Charts for Ten Years in a RowDr. Hyper, Mr. Casual31m
CrazyLabs presents concrete playbook: test storyboard ads first for marketability (aim CTR >3% and CPI <$0.20), then build a short retention build and measure…
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The Next Big Game Idea - Harness the Power of AI to Create Chart Topping GamesTom Pigott29m
A startup launches Ludo, an AI game-idea generator trained on OpenAI models plus a curated games database of ~800,000 titles and a 2 million image library; it…
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The Challenges & Advantages of Creating a Game RemotelyArran Topalian, Josh Nilson, Fawzi Mesmar, Dave Rohrl, Luna Javier, Martin Mittner50m
Teams report running fully distributed studios, with examples like 43-, 100+- and 80–100-person design groups, and a publisher that ships five or six games a…
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How to Monetise Mobile Games in 2021Shri Gunasekera27m
2021 monetisation prescribes concrete steps: update SDK to 6.2.1 and matching mediation adapters, implement the set advertiser tracking enabled flag and add…
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Finding New Audiences for Your Mobile GamesMiikka Luotio30m
Argues that taking mobile games to web/PC is practical now: use WebGL or a launcher, own tracking and payments, and run a quick vertical-slice UA test first…
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Mo Money Less Problems! Increasing Revenue Without Damaging RetentionChristian Facey32m
AudioMob claims adding audio ads yields clear incremental revenue without hurting retention by using a DSP and a drag‑and‑drop Unity plugin that detects device…
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Lessons Learnt in Game MonetisationEmil Kjaehr, Afsar Ahmad, Otto Simola, Saumya Iyer, Matt Casey, Alex Ginn53m
Panel reports that hybrid monetisation wins: subscriptions, IAP, ads and season passes coexist; a board-game title hits 6 million DAU and a longrunning MMO…
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Navigating Uncertainty: Apple Privacy Changes & the Impact on Ad MonetisationPeggy Anne Salz, Christian Calderon, Goncalo Martins, Dylan Umali, Uzeyir Baser?
IDFA loss already shows 20% lower CPMs for non‑IDFA segments and studies report a 20% CPM lift with high ATT adoption; teams implement SKAdNetwork and SDK…
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#ElevateYourGame: Improve Revenue & Retention With the Right Ads ApproachBen Kaplan33m
Data shows ads can increase retention and lift IAP revenue: 65% of developers report ads complement purchases and three quarters of hardcore players accept…
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The State of Mobile Gaming in 2021Lexi Sydow37m
Global mobile metrics show 218 billion downloads in 2020, users average 4.2 hours/day on device, and app stores see $143 billion spent with games accounting…
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Hypercasual in 2021: West & EastFalko Boecker32m
JoyPac reports 150 million total downloads and about 15 titles that reached top‑50, and notes 2020’s surge including a 1.2 billion‑download week in March…
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Time is Money - Five Ways to Up Your Game Development Process on Your Way to Hypercasual SuccessShai Sasson30m
Five concrete takeaways: prototype by making a 15–30s prototype CTR video in about a week and cut losses fast, best-case four weeks from prototype to top…
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Will 2021 See Another Boom in Game Investments?Harry Hamer, Malte Barth, Noah Falstein, Salone Sehgal, Sergei Evdokimov44m
Panel argues 2021 keeps investor interest because of concrete wins and scalable tools: Bitkraft backs over 60 companies, strategic funds report more than 35…
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Integrating Facebook Gaming Services & How to Leverage Facebook Login for GamingAlessio Aristide, Jithin Rao41m
Overview of concrete features, integration steps and real results: Facebook launches a games SDK with Facebook Login for Gaming, cross‑platform (iOS, Android…
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Firebase: The Power of Google in the Palm of Your HandPatrick Martin30m
Firebase outlines practical tools for shipping and operating mobile games: real-time database plus Cloud Functions power low-latency asynchronous multiplayer…
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Protecting Mobile Games Against Hackers, Crackers & CopycattersMichail Greshishchev28m
Analyzes 50 top Google Play games and 64 cracking sites and finds 86% had hacks with 80% working on the latest version; attackers mainly use modified app…
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The Importance of Culture & Values When Building a Free-to-play StudioAlexis Bonte, Terence Fung29m
Stillfront runs a decentralized family of 19 studios with an inverted pyramid decision model that puts game teams in charge; studios keep autonomy but share…
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