Dave Rohrl
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 3 in the filters
on a stage with
- Arran Topalianonce
- Bill Rehbockonce
- Christian Allenonce
all 7 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| The Challenges & Advantages of Creating a Game Remotely | Pocket Gamer Connects Digital #5 2021 | 2021-02-08 |
Teams report running fully distributed studios, with examples like 43-, 100+- and 80–100-person design groups, and a publisher that ships five or six games a… | ||
| Why do they buy? Key player motivations for monetisation | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Framework lays out four monetization drives and their real effects: Cosmetics, Access, Power, Status live in a revenue hierarchy and require specific design to… | ||
| The evolution of mobile games | Pocket Gamer Connects San Francisco 2018 | 2018-05-14 |
Discussion highlights how Unreal and modern engines let teams build high-end mobile ports fast — one case gets a playable build 10 days to get a version… | ||
| nothing matches | ||