Zaair Hussain
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what they talk about
where they keep going back
no series more than once — all 4 in the filters
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who talks about the same things
- Oscar Clark45 talks
- Christopher Natsuume3 talks
- Simon Iwaniszak3 talks
- Emil Kjaehr7 talks
- David Fox4 talks
- Martine Spaans15 talks
| title | conference | date |
|---|---|---|
| The Real Costs of Cheating on Studios, Mobile Games & Mobile Gamers Communities | Pocket Gamer Connects Digital #5 2021 | 2021-02-08 |
Defines cheating as three modes: server breaches (rare), client tampering (common) and exploit loopholes. Reports show ~77% of players put off by cheating and… | ||
| Panel: Workflow Tricks for Growing Teams:Working with Freelancers & Outsource Development Agencies | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Virtual studios scale by nailing three concrete habits: force concise documentation (design docs stay ~25 slides or one-pager per feature), run a daily build… | ||
| Aspirational Outsourcing or “Do External Developers Dream of Electric Success?” | Pocket Gamer Connects London 2020 | 2020-01-20 |
Claims that play is universal and development is global, backed by the headline figure 2.5 billion players and an industry size near $130 billion; defines… | ||
| When does Your Development End (Product vs Service) | Pocket Gamer Connects Jordan 2019 | 2019-11-02 |
Panel argues games stop being "done" and become products to manage: genres decide lifecycle — CCGs and MOBAs need continuous content and live ops, hyper‑casual… | ||
| Aspirational Outsourcing or “Do External Developers Dream of Electric Success?” | Pocket Gamer Connects Jordan 2019 | 2019-11-02 |
Outsourcing is already mainstream — 86% use outsourcing — and global play now reaches about 2.5 billion people, so the question is how studios invest for the… | ||
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