Josh Nilson
where else to find them
no profile links on file
what they talk about
all 6 in the filters
where they keep going back
- Pocket Gamer Connects London3 editions2018–2023
all 5 in the filters
on a stage with
all 29 in the filters
who talks about the same things
- Michael Chang12 talks
- Oscar Clark45 talks
- Oliver Kern7 talks
- James Hursthouse6 talks
- DAVE BRADLEY18 talks
- Nick Murray11 talks
| title | conference | date |
|---|---|---|
| Panel: Interaction & Iteration: Best Practices for Getting the Most out of Your Live Ops Strategy. | Pocket Gamer Connects London 2023 | 2023-01-23 |
Mobile live ops is built for fast iteration not bolt‑ons: start live ops and support from day one, design for backend changes and run one to two A/B tests per… | ||
| Panel: The Perfect Storm: Identifying the Best Time to Connect With Publishers | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Publishers report receiving 1,000–2,000 pitches per year and the PC/console market has roughly 250 publishers, so developers need a clear, testable product not… | ||
| The Challenges & Advantages of Creating a Game Remotely | Pocket Gamer Connects Digital #5 2021 | 2021-02-08 |
Teams report running fully distributed studios, with examples like 43-, 100+- and 80–100-person design groups, and a publisher that ships five or six games a… | ||
| Idle games – Games for everyone | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Idle games scale by tiny loops plus big events: a lineage from Adventure Capitalist (50 million installs) to niche IP hits (Trailer Park Boys ~6M, Wiz Khalifa… | ||
| Games industry panel: Working with brands | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Panel reports brands often pay for prototypes and sometimes fund user acquisition or enter co-investment and revenue share deals; straight licensing is… | ||
| How to make great games without crunch / mental health problems in the games industry | Pocket Gamer Connects London 2019 | 2019-01-21 |
Panelists give concrete fixes: embed QA into teams instead of isolating them, run paid mid-day workouts and clear no-email time to decompress, buy third-party… | ||
| The Trailer Park Boys success story | Pocket Gamer Connects London 2018 | 2018-01-22 |
Trailer Park Boys: Greasy Money hits #1 app in Canada at launch, reaches top 10 games in the US and top 100 in 100+ countries with a small launch spend, and… | ||
| Mobile Gaming Trends and Fads | Pocket Gamer Connects Vancouver 2016 | 2016-06-28 |
At Pocket Gamer Connects Vancouver 2016, Oscar Clark moderated a panel talk asking what were the next mobile gaming trends and what were the fads.
The members… | ||
| Why is Canada good for indie developers? | Pocket Gamer Connects Vancouver 2016 | 2016-06-28 |
At Pocket Gamer Connects Vancouver 2016, Oscar Clark ran a panel session on the subject Why Canada is a good place for indie developers.
The panellists… | ||
| How to go big in Vancouver | Pocket Gamer Connects Vancouver 2016 | 2016-06-28 |
Vancouver supports big games through deep local talent, shared dashboards and studios that scale: examples include a studio growing to 170 people, 250M… | ||
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