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Pocket Gamer Connects London 2024

mobile game developers, user acquisition managers, live operations managers, product managers, monetization leads, data scientists and analysts, studio founders and executives, creator partnerships managers

AI personalization for web stores; alternative app store strategies; European in-app payment flows; ad mediation and bidding; mobile user acquisition tactics; creative studios and AI creatives; first-party data monetisation; SKAN and iOS privacy solutions; predictive analytics for iOS marketing; event-driven LiveOps frameworks; scalable backend patterns for games; creator programs and influencer monetization

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The Future of Web Stores: AI Personalisation & Gamified SalesMiikka Luotio21m
Web stores deliver measurable gains: publishers report 30–40% incremental revenue in 2023 by moving purchases off-app, but the main hurdle is first‑time…
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State of Mobile Gaming 2024Karl Knights18m
data.ai (formerly App Annie) presents the State of Mobile 2024 findings using Game IQ taxonomy and a Mobile Performance Score; global game downloads slightly…
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Panel: Surviving & Thriving: Why Being Part of the Right Ecosystems Matters.Rhoda Campbell, Emma Bullen, Solon Bucholtz, Mike Wozniewski40m
Panel lays out concrete, actionable details about joining British Columbia’s games scene: studios like Hololabs pivot from mobile to VR and theme‑park…
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In the Sandbox With Creative Success!Adam Smart, Saikala Sultanova, Piyush Mishra20m
Claim: creative is the primary growth lever now that iOS audience signals shrink. Teams build a dedicated marketing creative studio, tag concepts, and run a…
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Panel: Direct to Consumer in 2024 - How to Create Powerful Web Store Experiences.Sam Gaglani, Tayber Voyer, Saad Choudri, Danny Moy34m
Panelists say platform rules still force a 27% fee for steering inside apps, so teams are building Xsolla-powered web stores that already handle payments…
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Out of the Box Live Events InsightsWilhelm Voutilainen21m
LiveOps success now depends on event frameworks that add mini games, social layers and cross‑event progression. Top examples: digging mini-game popularized by…
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Monetising First Party Data for in app AdvertisingGeeshan Willink13m
Claims a privacy-safe pipeline that removes all PII including IP address and uses no universal identifiers so first‑party game events stay isolated and models…
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Unveiling the Future of In-App Payments in Europe: The Evolution of app StoresAndrew Christodoulou17m
Worldline claims 43 billion transactions/year and shows an in-game flow that offers the store’s native purchase or an alternative checkout handled by a payment…
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From Waterfall to Bidding Everything you Need to KnowAlasdair Pressney16m
Chartboost mediation contrasts waterfall and bidding: waterfalls give line‑item price transparency but add latency (up to 70 line items → ~35s worst case)…
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Reinventing Successful Game LaunchesJesse Lempiäinen21m
Geeklab shows a concrete launch loop: build ad creatives and a mock App Store page, run FB/IG campaigns, send users to surveys and Discord, iterate before any…
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Building for Scale: How not to get Caught out at Global LaunchTeemu Haila20m
Metaplay’s backend pattern focuses on preventing post‑launch chaos by planning for real scale: avoid pure stateless/serverless designs that push traffic into a…
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Fireside Chat: Content Creator Programs - The Hidden Secret for Mobile Growth & Monetization.Justin Sacks, Dan Laughlin, Stephen Hutchins19m
Claims sustained by publisher case studies: incentivized creator programs reliably convert free users to payers, reactivate churned users and lift…
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Ranking our 5 Biggest Pain Points in UA & how we Overcame Them (With use Cases!)Kamil Kufel, Goncalo Martins21m
Company spent $29M UA last year and builds an internal dashboard in three months (React) that pulls network and MMP data hourly to manage 10,000+ campaign…
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Keynote: A New Era for Mobile GamingNoam Zada18m
TikTok claims a platform-scale play environment with 1 billion monthly active users and reports 82% of them play at least once a week, while the App Store…
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Panel: Success Spotlight: TikTok Strategies for New Title Launches.Matej Lancaric, Samer Al Dafai, Dmitry Gubanenkov34m
Panel gives concrete launch playbook for TikTok: exclusive launches drive attribution and organic buzz (one title reports >50% organic from TikTok), test 30–40…
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How Will you Create More Value for Your Users in 2024Jan Kuhlmann13m
Xsolla proposes a white‑label mobile web shop as a merchant‑of‑record payment stack with fraud protection and 24/7 support, and reports having launched over…
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AI video is Already App-eningJoão Vieira da Costa19m
Company product turns gameplay footage and computer vision tags into ad creatives using a data-to-video pipeline that auto-detects characters, rooms and CTAs…
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From Prototype to Stardom Early Stage UA Tactics for New Game PrototypesTali Tzukerman, Alex Ruban20m
Defines a four‑step pipeline: concept → focused prototype → validate → iterate, using UA as an honesty check. Run early market analysis (competitors, share…
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The Alternative App Store Bootcamp: The 7 Things Developers Need to KnowItai Cohen19m
Company claims installation tech has put over 5 billion apps on devices and powers UX on 800 million devices while noting there are already 40+ alternative…
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Click is not a Click: Measure the True Value of Your app CampaignsBen Jeger22m
Claim: many installs counted as clicks are actually background or unavoidable interactions because iOS ad units fire tracking events, so post-ATT iOS 14.5 CTRs…
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Panel: LiveOps and Support Strategies to Shape the Future of Your Games.Peter Gerson, Vladyslav Oboronko, Sebastian Brant, Stijn Tops34m
Companies describe concrete moves: migrating to Helpshift to stop email workflows, adding machine translation and bots, and running A/B tests that show ~0.5…
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Multiplayer to Maximize Creativity & RevenueMark Val32m
Charts show multiplayer titles dominate top MAU lists and many categories; claim: mobile can run 32-player mobile at 60Hz using deterministic networking. The…
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Keynote: Evolving Culture for Player Centric GamesFrank Keienburg20m
Company culture shifts from tiny autonomous teams to bigger, structured squads after hitting a 2020 breaking point when quality dropped following the Brawl…
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Building Bridges Instead of SilosCeline Pasula18m
Claim: cross‑platform is bigger than ports — it’s about embracing diverse player preferences and uniting mobile, PC and console teams. Three concrete levers…
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Unleash Your Team's Potential Through The 4 Stages Of Psychological SafetySophie Vo22m
Claims that psychological safety strongly correlates with team performance, citing Google 2016 study (180 teams) and Timothy Clark’s progression from inclusion…
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Panel: Can Allyship Confront Toxicity?Gina Jackson, Mick Morris, Darren Yeomans, Tom Westall42m
Panelists name concrete steps and tradeoffs: public calling-out sparks change but risks backlash; events must adopt codes of conduct and enforce them; studios…
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AI Driven Game Monetization in a Post ATT WorldDon Reilley19m
Scuti installs in the game lobby in a few hours and surfaces a rewarded gcommerce marketplace that keeps gameplay untouched while collecting name email…
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Fireside Chat: Supercharge Your Game art ProductionVolkan Gurel, Andriy Matviychuk22m
Layer AI is used to train custom game-art models from a studio’s own assets, claiming 3x productivity by turning weeks of outsourced background and prop work…
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Gen AI First Leap to Generating Game Content, Stop Producing It!Davy Chadwick22m
PopScreen shifts from handcrafted art (≈3,000 images, ~£1.5M, 24 months, ~10 external contractors) to generative pipelines that cut cost and time: a teaser…
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Evolution of Mobile UA: AI Lessons From GamelightValentina Bailly, Julia Scurtul17m
AI-powered game-discovery platform that shows max four titles per user and uses real-time app usage, behavior and demographics to build personalized creatives…
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How to Leverage Predictive Analytics to Enhance iOS Marketing PerformanceKeren Gritzman19m
Claims a way to regain iOS visibility after SKAdNetwork by building predict LTV per user models (day30/60/90/180) from existing telemetry, sending those…
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Levelling up in the new era: Unlocking Success Amidst Evolving Marketing & Privacy Regulation.Jussi Enroos22m
Claims that iOS ATT cut mobile spending since 2021 with opt‑in rates around 40–50%, and that the EU DSA bans targeted ads using sensitive data and to minors…
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Panel: Mobile Gaming Revolution: Tackling UA Challenges & Pioneering Future Opportunities.Jacki Vause, Jussi Enroos, Philip Gontier, Peter Gerson, Itai Cohen, Valerio Sudrio38m
Panel states Google requires a CMP for AdMob and pushes a new Google consent mode; attribution still relies on probabilistic fingerprinting today while…
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Leveraging Data Analytics for Game Advertising & MarketingSummer Liu21m
SocialPeta’s AD intelligence, cost intelligence and app intelligence shows monthly active advertisers exceed 40,000 in 2023 with a 49% year‑on‑year rise and…
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Keynote: Embracing Change & Innovation in Game Development: A new era of Flexibility & Creativity.Matthew Zoern20m
Argues that the industry is shifting and prescribes direct to Market prototyping where a minimal core loop ships to real users for validation rather than…
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Introducing Kwalee's New Publishing PlatformMuhammad Waqas Khan22m
Kwalee launches a publishing MVP that aims to be free to use and fast to adopt with one‑click Google onboarding and studio white‑labeling, plus role‑based…
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Kicking off 2024 for iOS Device IDs, Privacy Manifests & SKANDavid Philippson20m
Apple enforces that fingerprinting is banned regardless of consent and requires a privacy manifest plus the required_reasons API, with enforcement expected…
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Winning the Game: Leveraging Contextual Bandits for Creative OptimizationJoseph Iris20m
Argues that replacing slow A/B tests with contextual bandits (greedy, Thompson sampling, UCB) routes impressions to better creatives in real time, using…
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Redefining the UA Playbook in the new era of MobileGabe Lewis, John Wright10m
Argues UA now depends on LTV not install spikes, citing a 40x uplift in LTV when tying play to physical rewards via Mistplay, and warns high IPM alone no…
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Creator Collaborations in Gaming - 2024 & BeyondAxel Danielsson, Björn Karlsson20m
Breaks publisher creator work into paid/rewarded/supported, argues rewarded means creator gets a revenue share (examples use ~10–15%) via creator codes and…
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When you Said 'Attribution', did you Mean 'Contribution'?Maor Sadra, Hadar Telem17m
INCRMNTAL presents a method that measures incrementality without user-level data and shows budget allocation must target contribution not raw attribution. It…
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Has Incremental Revenue Ever Sounded This GoodYiğit Güneri19m
AudioMob offers in-game audio ads with a Unity plugin plus Android and iOS SDKs, claiming tier one $5–$10 CPM and tier two $1–$4 CPM and reporting rollout from…
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Fireside Chat: External Development Trends in 2024Catalin Butnariu, Mihai Pohontu23m
Amber reports 2024 starts with more demand for external development on mobile and a steadier services pipeline for art, QA and localization, after a brutal…
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Beat the Bear: Raising Funds in a Challenging LandscapeMatthew Buxton15m
VCs behave like cautious first‑time parents not meritocratic angels: expect 90% fail math, hyper‑short deck reads and relentless due diligence. Stack‑rank…
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Fireside Chat: How the Home of Dead by Daylight has Stayed Independent.Charlie Scowen, Danni Pratt17m
Behaviour Interactive stays independent by balancing paid service work (Microsoft, EA, Disney) with original IP, reinvesting profits into titles like Dead by…
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Fireside Chat: Rovio's AI Transformation for Improving Player ExperiencePascal Debroek, Samantha Pang24m
Rovio moves support from email to Helpshift, links Helpshift to a centralized game-data platform, and rolls out bots and AI to automate common contacts. Key…
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