AI Driven Game Monetization in a Post ATT World
summary
Scuti installs in the game lobby in a few hours and surfaces a rewarded gcommerce marketplace that keeps gameplay untouched while collecting name email shipping and payment info. Claims: 500,000 DAUs → $1.2M extra revenue if a small fraction visits, 30% conversion to IAP from rewards, publishers receive a share of retail and ad revenue and a 24/7 dashboard. Live in ~45 titles, adding 60 more, promises full funnel attribution and curated offers.
AI-written summary · about
chapters (8)
- 0:00Introduction
- 1:09Post-ATT monetization challenges
- 4:20Introducing gcommerce and Scooty
- 7:27New revenue streams with Scooty
- 10:57Scooty benefits for gamers and makers
- 14:15Retention and acquisition impact
- 16:01Future plans for Scooty
- 17:05Q&A
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21mThe D2C Iceberg: How top Games hit Record Profits Despite the ATT Crash (And how you can Too).
25mOptimizing your app’s revenue: flexible monetization tools
47mBe rational. Stop paying Apple & Google 30% of your revenue
32mState Of The Union: The Future Of D2C In Mobile Gaming
19mUnlocking D2C Growth: Embedded Payments + Reward-Driven Incentives
41mPanel: The Future Of Monetisation: Is Now The Time To Take Advantage Of Direct-To-Consumer?
37mIs Using a Webshop or Third-Party Payment Solution Worth it?
21mHow to Monetise Mobile Games Beyond the App Stores
