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Pocket Gamer Connects Helsinki 2023

mobile game developers, studio founders, live ops managers, user acquisition managers, monetization managers, product managers, community managers

text-only premise testing; PlaytestCloud surveys; cross-platform cross-play; player safety policy; carbon accounting for studios; in-play advertising strategies; app store pricing upgrades; offerwall monetization; subscriptions and season passes; porting PC indie to mobile

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Introduction to Pocket Gamer Connects, Helsinki 2023Chris James23m
Opening remarks state this is the 44th conference with 37,000 delegates and roughly 100,000 meetings, claiming roughly $1 billion in deals facilitated…
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You Need to Know who is Going to Play Your GameTeppo Soininen22m
Metacore runs rapid text-only premise testing to predict which fantasies resonate, writing a few short premises per day, pushing them via PlaytestCloud surveys…
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Fireside Chat: Steps Towards Sustainability – Cases Remedy & RovioElina Tyynela, Tommi Lappalainen, Veli-Pekka Puolakanaho22m
Two companies lay out concrete steps: a three pillars sustainability strategy (safe and responsible gaming, people & society, climate) built from a materiality…
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Nitro Games & the Next Wave of Games From FinlandJussi Tahtinen22m
Nitro Games runs ~80 people with 15+ years in action shooters and claims mobile now accounts for a healthy quarter of shooter revenues. The company pushes…
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Panel: Finnish Gaming 3.0 - The Next Big Thing.Suvi Latva, Jonne Taivassalo, Jaakko Sarno, Lasse Seppanen, Sonja Angesleva33m
Panelists argue AI is already reshaping every part of development: GitHub Copilot and GPT assist scripting and briefs, visual assets are being prototyped with…
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Building a Game Studio: The Blueprint for Purpose and BalanceJaakko Kylmaoja22m
A founder explains how a studio that learned from early failures built a care-first company around the Hill Climb Racing franchise, now with 2 billion…
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The Story of Critical Force: Over ten Years of joy & PainVeli-Pekka Piirainen21m
Company started 2012 builds mobile multiplayer shooter Critical Ops that reaches 130 million downloads and roughly $40 million revenue after rapid early…
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Game Jam Culture at the WorkplaceTeemu Kokkonen19m
Finnish Game Jam argues that workplace jams work when they respect volunteers and don't crunch, use strict timeboxes (weekend 48–72 hour jams or short 30–60…
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Panel: Nordic Gaming - State of Play.KooPee Hiltunen, Ville Rauma, Antti Paikkala, Ilari Kuittinen, Miikka Lindgren37m
Panel surveys concrete shifts: Nordic games scale from 3,000 to 15,000 employees and revenues from €250M to €7B turnover over two decades, driven by breakout…
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The Awakening of MENA Gaming: Empowering Talent, Harnessing Tech, and Making MarketsAhmed Sharif22m
MENA mobile gaming revenue jumps from $1.1B in 2017 to nearly $7B within a decade, driven by a population over 60% under 30 and >70% mobile gamers; consumer…
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Exploring APAC: How to Market in a Flourishing RegionYolanda Huang17m
Case studies for APAC marketing with hard results: an offline influencer push in Japan uses 26 influencers to drive cosplay events and earns 7 million video…
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Africa: The Next Frontier in Mobile GamingMahmoud El-Azzeh16m
Africa has 1.1 billion people under 40 and 300M+ mobile gamers, with installs and revenue projected to grow multiple‑fold (transcript cites ~3.1x installs and…
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Panel: The New Gaming Frontier Navigating Emerging Markets for Global GrowthChris James, Miikka Lindgren, Jussi Autio, Kadri Harma, Thamer Matar42m
MENA shows fastest growth — roughly $7.2B and ~574M players — driven by competitive shooters, strategy and social tabletop hits (Ludo, backgammon, dominoes)…
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Questions you Should be Asking Your DSPBen Jeger21m
Machine learning DSPs treat ad budget as an investment, not spend, optimizing for ROAS and cash‑flow/payback rather than publisher lists; they claim access to…
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Go Direct to Your Consumers & Earn MoreJan Kuhlmann19m
Xsolla pitches a white‑label web shop that plugs into games with 700+ payment methods, claims top customers shift up to 45% of revenue to their shop, sees 60%…
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Top 5 Monetization Events in Casual Games: Maximizing Revenue PotOxana Fomina22m
Analyzes 50+ casual games and isolates five event designs with measured lifts: a 34-day pet with time-limited levels in Dream boosts revenue ~43% and long‑term…
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Special Offers & Personalization Strategies to Grow LTV in GamesJulia Iljuk21m
Balancy presents concrete tactics: special offers drive 20–50% of total revenue and launching packs often causes revenue spikes. Implementation details include…
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Fireside Chat: Learnings & Best Strategies for Unlocking Revenue Potential via In-Play Ads.Chloe Cave, Otto Simola41m
Racing titles replace fake billboards with real in‑play ads using Adverty/Bidstack SDKs, taking 1–2 days to integrate but weeks of QA and placement tuning for…
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The Hidden Gold Mine How Gaming Communities Can Drive MonetizationIzaac Fouladi21m
Company sells an AI social Community OS that automates gamified posts, replies and DMs, claims to tie game business IDs to social IDs via a one‑way API, and…
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The App Store Evolution Making the Most of Apple’s Pricing UpgradeTed Verani23m
Apple expands the App Store to 900 price points (lowest $0.29, scheduling, per‑country control and local‑currency locking), so teams can set per-country…
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2 Mistakes you are Making With IAP & how to fix ThemAthena Peters20m
Two common failures are concrete: slow iteration — top‑grossing titles push updates weekly or faster so changes are validated quickly — and poor customer…
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Panel: The Gold Pot: The Best Ways to Grow Your Revenue in New Markets.Kaley Hurst, Alicja Drozdzyk, Oliver Kern37m
Counts show MENA, Saudi, Brazil, Indonesia and parts of Southeast Asia as the biggest near-term opportunities; benchmarks use Sensor Tower/SimilarWeb-style…
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Measurement in a Post Privacy EraHadar Telem22m
Incrementality platform claims to report the true lift from spend changes by comparing outcomes to a prediction baseline, no user-level data required and it…
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Bet on Psychology How to Leverage Player Behavior in AdsEkaterina Rudnichenko21m
Classifies players as Killers, Achievers, Socializers and Explorers and maps exact creative tactics to each: epic showdowns and domination hooks for Killers…
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Superstar Session: Performance Marketing on PC & ConsoleAdam Smart17m
AppsFlyer launches AppsFlyer PC & console attribution so ads can be measured on big screens and revenue shows PC+console now nearly equals mobile. Developers…
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Crafting Level Design for CombatMax Pears22m
Practical guide to making combat feel intentional: explains weapon ranges, cover types and cover buffer spacing, and how room shape (example: figure-eight…
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Animating to the MetaversePablo Jordi18m
An established 2012 animated IP gets rebuilt inside Roblox as a hub street plus a playable Fungi Farm mini-game made with All Huts where players pick good…
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Panel: Esports Evolution: Future Trends in Competitive Games.Iwan Morris, Mika Kuusisto, Thamer Matar, Chris O’Kelly44m
Panel reports rapid prize growth (DOTA’s ~$50 million and Gamers8 payouts) and rising production value, but also an esports winter where many teams burn cash…
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Digital Fashion in Roblox, Fortnite & ZepetoColin Brown23m
Dubit claims digital fashion in Roblox Fortnite and Zepeto already moves comparable sales to big luxury brands and expects Roblox plus Fortnite to outsell…
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TV Gaming: What Does it Mean for the Audience and Types of GameJuhani Tuomas Honkala20m
Return Entertainment argues TV gaming targets casual living-room players, not console fans, and recommends designing latency-friendly games that tolerate high…
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Panel: The Rise of Real Attribution in PC & Console Gaming.DAVE BRADLEY, Adam Smart, Anna Salomaa, Gus Viegas40m
Panel argues that PC/console marketers must adopt measurable UA like mobile, using IP/household attribution and aggregated cohorts rather than user-level…
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Democratizing LiveOps: How Leading Studios are Achieving Peak ....Solomon Lichter19m
Argues that studios cut dev tickets and shave time to value by pushing live ops and player personalization into the hands of product and marketing through a…
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Curated Panel: A Practical Approach to AI Transformation Across Player SupportSaïd Zouaghi, Samantha Pang, Pascal Debroek, Marek Niszkiewicz42m
Company migrates from email to an in‑game Helpshift SDK across 23 live games, exporting and rewriting over 1,500 FAQs to short chat responses, aiming to…
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Stumbling Into a Multiplayer Hit Downloaded 2 Million Times per DayChristof Wegmann20m
A small team prototypes a mobile Fall Guys clone in six weeks using Photon’s quantum netcode and a custom backend, ships with minimal monetization, hits 55%…
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Subscriptions, Season Passes & Other Goodies From the Monetization ToolboxUffe Flarup22m
Explains how subscriptions and season passes actually drive revenue: subscriptions give predictable monthly cash for longer‑retention games and can coexist…
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Curated Panel: The Keys to Monetisation in 2024Uffe Flarup, Stan Minasov, Allison Bilas, Nir Regev, Falko Boecker46m
Panelists forecast hybrid casual as the growth path, arguing developers tune gameplay, economy and progression to hit a 50/50 ads/IAP sweet spot and add…
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Viral Loops in Games MarketingKonstantin Elgazin21m
Stupidella claims 26 mobile games and 200 million installs built around viral loops not paid ads, using Stable Diffusion AI for creative prompts and embedding…
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How to Drive Incremental Revenue Growth With the OfferwallEyal Hendelman21m
Unity merges Tapjoy and ironSource offer tech into a single offer wall product and tests a staged roll‑out (start with non‑payers, 50% slow rollout, then open…
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Porting Successful PC Indie Titles to MobileLakhvir Takhar19m
Robot Teddy ported Vampire Survivors to mobile and lands roughly 1 million downloads in the first year, then negotiates Apple Arcade and Google Play deals…
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Curated Panel: Billion Dollar Secrets: Games That Never Die.Jessica Banunaek, Joel Kulikoff, Luka Rade, Talia Zulty39m
Panelists describe concrete wins and tactics: using causal impact and mixed-media models and incrementality testing to navigate ATT and Android privacy…
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Looking for AlternativesDuncan Blackett20m
Claims that Apple+Google account for only 49% of all installs and that alternative Android stores saw $36B spent in 2021 drive the argument: direct-to-device…
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Building Growth Teams Around UA Algorithms Success Case From 2023Gus Viegas21m
Claims a growth stack that turns algorithmic signals into predictable scale and shows it by hitting 1 million downloads a week after rapid testing. Teams sign…
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Reignite Your StrategyBrent Blazek20m
Argues that mature live games need a Maslow‑style hierarchy for organizations: fix lowest blockers first (crash rates, billing, reliable delivery and baseline…
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Panel: Beyond Acquisition: Lessons for Better Player Retention.Craig Chapple, Nick Murray, Stephen Lee, Kim Grewal, Matej Jurcak41m
Concrete retention moves include increasing daily login rewards and clear progression loops so players feel regular wins, plus overlapping long events with…
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