Sonja Angesleva
where else to find them
what they talk about
where they keep going back
- Pocket Gamer Connects Helsinki3 editions2018–2024
on a stage with
- Ahmed Aalsafaronce
- Bugrahan Gökeronce
- Chris Hongonce
all 18 in the filters
who talks about the same things
- Suvi Latva4 talks
- Charlotte Cook7 talks
- Elina Arponen4 talks
- Joanna Haslam5 talks
- Martine Spaans15 talks
- Miikka Lindgren3 talks
| title | conference | date |
|---|---|---|
| PvE or PvP: Multiplayer Game Design Considerations | Pocket Gamer Connects Helsinki 2024 | 2024-10-01 |
Panelists argue that concrete choices matter: use matchmaking and a cloud like Photon 1.4B MAU to avoid rolling your own servers, design around realistic… | ||
| Panel: Finnish Gaming 3.0 - The Next Big Thing. | Pocket Gamer Connects Helsinki 2023 | 2023-09-12 |
Panelists argue AI is already reshaping every part of development: GitHub Copilot and GPT assist scripting and briefs, visual assets are being prototyped with… | ||
| Judges Panel | Pocket Gamer Connects Jordan 2019 | 2019-11-02 |
Panel summarizes concrete judging outcomes from 63 nominated games out of about 120 submissions and lists specific faults and fixes: many games fail on… | ||
| When does Your Development End (Product vs Service) | Pocket Gamer Connects Jordan 2019 | 2019-11-02 |
Panel argues games stop being "done" and become products to manage: genres decide lifecycle — CCGs and MOBAs need continuous content and live ops, hyper‑casual… | ||
| Soft Launch Planning and Risk Management | Pocket Gamer Connects Jordan 2019 | 2019-11-02 |
Emphasizes specific pre-soft-launch steps: validate core loop and controls with 6–15 playtesters using PlaytestCloud or university recruits, check tech… | ||
| What is the 'gold standard' for live ops? | Pocket Gamer Connects Helsinki 2018 | 2018-09-11 |
Panel from Lockwood Publishing, Amber Studios, Zynga and PlayRaven argues live ops is planned service work not just in‑game events: teams take over live… | ||
| nothing matches | ||