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Max Pears

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titleconferencedate
Crafting Level Design for CombatPocket Gamer Connects Helsinki 20232023-09-12
Practical guide to making combat feel intentional: explains weapon ranges, cover types and cover buffer spacing, and how room shape (example: figure-eight…
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Conversing with Players: Spatial CompositionKonsoll 20212021-11-16
Spatial composition is a practical tool that guides players and builds a mental map: used on Cyberpunk 2077 levels (a Maelstrom hideout and Red Queen club) by…
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Crafting level design for combatKonsoll 20202020-10-19
Argues that precise metrics drive combat level design and demonstrates a Unity gym prototype used to test cover and spacing, settling on 3 meters cover spacing…
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Panel: What are the Best Ways to use Tools to Bring Data into Design?Pocket Gamer Connects Digital #22020-06-08
Practical tactics and tradeoffs: use heat maps and session video to reveal level problems, run cohort analysis and cluster analysis to separate…
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