Max Pears
where else to find them
no profile links on file
what they talk about
all 4 in the filters
where they keep going back
- Konsoll2 editions2020–2021
on a stage with
- Emil Kjaehronce
- Jasmin Dahnckeonce
- Miloš Endrleonce
all 4 in the filters
who talks about the same things
- Emil Kjaehr7 talks
- Oscar Clark45 talks
- Graham McAllister3 talks
- Teemu Haila6 talks
- Jasmin Dahncke3 talks
- Valerii, Minenko3 talks
| title | conference | date |
|---|---|---|
| Crafting Level Design for Combat | Pocket Gamer Connects Helsinki 2023 | 2023-09-12 |
Practical guide to making combat feel intentional: explains weapon ranges, cover types and cover buffer spacing, and how room shape (example: figure-eight… | ||
| Conversing with Players: Spatial Composition | Konsoll 2021 | 2021-11-16 |
Spatial composition is a practical tool that guides players and builds a mental map: used on Cyberpunk 2077 levels (a Maelstrom hideout and Red Queen club) by… | ||
| Crafting level design for combat | Konsoll 2020 | 2020-10-19 |
Argues that precise metrics drive combat level design and demonstrates a Unity gym prototype used to test cover and spacing, settling on 3 meters cover spacing… | ||
| Panel: What are the Best Ways to use Tools to Bring Data into Design? | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Practical tactics and tradeoffs: use heat maps and session video to reveal level problems, run cohort analysis and cluster analysis to separate… | ||
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