Christof Wegmann
where else to find them
speakerdeck:bertelmonster2k
what they talk about
all 5 in the filters
where they keep going back
- Pocket Gamer Connects Helsinki2 editions2023–2025
- Pocket Gamer Connects London2 editions2018–2020
on a stage with
- Juho Ylisiuruaonce
- Riku Rakkolaonce
- Teemu Hailaonce
all 4 in the filters
who talks about the same things
- Mark Val10 talks
- Chris Wegmann4 talks
- Riku Rakkola3 talks
- Robert Boehm2 talks
- Teemu Haila6 talks
- Chris Hong2 talks
| title | conference | date |
|---|---|---|
| How To Ship A Top-Tier Game Without A Top-Tier Budget: Practical Tips For Cost-Effective..... | Pocket Gamer Connects Helsinki 2025 | 2025-10-07 |
Advocates recommend shipping with a small senior team that pushes everything to cloud so no infra hires are needed, raising the minimal seed to prove the team… | ||
| Stumbling Into a Multiplayer Hit Downloaded 2 Million Times per Day | Pocket Gamer Connects Helsinki 2023 | 2023-09-12 |
A small team prototypes a mobile Fall Guys clone in six weeks using Photon’s quantum netcode and a custom backend, ships with minimal monetization, hits 55%… | ||
| How Deterministic Game Engines will Disrupt Multiplayer Game Development | Pocket Gamer Connects London 2020 | 2020-01-20 |
Claims a deterministic simulation plus predict-rollback netcode replaces bespoke netcode by sending only inputs, yields “zero lag” and built‑in cheat… | ||
| How a reborn determinism will disrupt multiplayer games development | Pocket Gamer Connects London 2018 | 2018-01-22 |
Reborn determinism claims to replace state sync by sending tiny inputs, using predict-and-rollback to hide latency and then memcopy-rollback when predictions… | ||
| nothing matches | ||