Robert Boehm
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
- Chris Hongonce
- Craig Chappleonce
- Sonja Angeslevaonce
who talks about the same things
- Chris Hong2 talks
- Christof Wegmann8 talks
- Mark Val10 talks
- Riku Rakkola3 talks
- Teemu Haila6 talks
- Mathieu Duperré2 talks
| title | conference | date |
|---|---|---|
| PvE or PvP: Multiplayer Game Design Considerations | Pocket Gamer Connects Helsinki 2024 | 2024-10-01 |
Panelists argue that concrete choices matter: use matchmaking and a cloud like Photon 1.4B MAU to avoid rolling your own servers, design around realistic… | ||
| Multiplayer Mastery: Key Considerations for a Successful Start | Pocket Gamer Connects Helsinki 2024 | 2024-10-01 |
Only 62% of studios plan multiplayer before production and that leaves 38% reworking single‑player code later; rule: do not simply add multiplayer. Core… | ||
| nothing matches | ||