Mark Val
where else to find them
what they talk about
all 4 in the filters
where they keep going back
- Pocket Gamer Connects London4 editions2018–2024
on a stage with
- Dariush Zarezadehonce
- Jon Middletononce
- Mario Rizzoonce
all 7 in the filters
who talks about the same things
- Christof Wegmann8 talks
- Chris Wegmann4 talks
- Jon Middleton5 talks
- Teemu Haila6 talks
- Robert Boehm2 talks
- Riku Rakkola3 talks
| title | conference | date |
|---|---|---|
| Multiplayer to Maximize Creativity & Revenue | Pocket Gamer Connects London 2024 | 2024-01-22 |
Charts show multiplayer titles dominate top MAU lists and many categories; claim: mobile can run 32-player mobile at 60Hz using deterministic networking. The… | ||
| Keynote: The Multiplayer Compass | Pocket Gamer Connects London 2023 | 2023-01-23 |
Claims Photon runs 1.4 billion monthly players across 4,000+ games and powers titles like Goose Goose Duck (600k+ CCU), Stumble Guys (≈160M installs, #2… | ||
| Panel: Playing Together How To Boost Retention by Adding World-class Multiplayer Options | Pocket Gamer Connects London 2023 | 2023-01-23 |
Panelists argue that adding synchronous multiplayer using middleware cuts development time (team sizes drop from ~20 to 5–10) and raises retention — one case… | ||
| Panel: Mastering Multiplayer: The Super Session | Pocket Gamer Connects Toronto 2022 | 2022-07-06 |
Panel surveys concrete multiplayer realities: use Photon Fusion and PlayFab or cloud streaming (xCloud) for orchestration, Unity HDRP and Unreal 5 for visuals… | ||
| Cooperation Boosts Retention | Pocket Gamer Connects Toronto 2022 | 2022-07-06 |
Collaboration measurably raises retention by giving players reasons to return: using Photon and Photon Quantum, a 32-player game variant (Stumble Guys) reaches… | ||
| State of Multiplayer Games & Current Trends | Pocket Gamer Connects London 2022 | 2022-02-14 |
Photon reports about 2,500 live games and an average of 2.3 million CCU, servicing roughly 850 million multi-active users worldwide. Real-time multiplayer… | ||
| Hypercasual Games & Real Multiplayer, a Marriage Come True! | Pocket Gamer Connects Digital NEXT 2021 | 2021-11-15 |
Claims that real-time multiplayer can work for hypercasual on low-end phones and bad networks, and proves it by building Stumble Guys with Kitka using Photon… | ||
| Panel: War Stories on the Business of Multiplayer Games | Pocket Gamer Connects Digital NEXT 2021 | 2021-11-15 |
Panelists recount concrete fixes and failures: using Photon (remember offline demo tokens expire after 24 hours) and deterministic engines like Quantum with… | ||
| The live ops power panel | Pocket Gamer Connects London 2018 | 2018-01-22 |
Panelists compare concrete live‑ops practice: long‑running titles (one >20 years, Subway Surfers ~6–7 years) require growing then sometimes shrinking teams… | ||
| nothing matches | ||