~/talks

Mark Val

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Multiplayer to Maximize Creativity & RevenuePocket Gamer Connects London 20242024-01-22
Charts show multiplayer titles dominate top MAU lists and many categories; claim: mobile can run 32-player mobile at 60Hz using deterministic networking. The…
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Keynote: The Multiplayer CompassPocket Gamer Connects London 20232023-01-23
Claims Photon runs 1.4 billion monthly players across 4,000+ games and powers titles like Goose Goose Duck (600k+ CCU), Stumble Guys (≈160M installs, #2…
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Panel: Playing Together How To Boost Retention by Adding World-class Multiplayer OptionsPocket Gamer Connects London 20232023-01-23
Panelists argue that adding synchronous multiplayer using middleware cuts development time (team sizes drop from ~20 to 5–10) and raises retention — one case…
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Panel: Mastering Multiplayer: The Super SessionPocket Gamer Connects Toronto 20222022-07-06
Panel surveys concrete multiplayer realities: use Photon Fusion and PlayFab or cloud streaming (xCloud) for orchestration, Unity HDRP and Unreal 5 for visuals…
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Cooperation Boosts RetentionPocket Gamer Connects Toronto 20222022-07-06
Collaboration measurably raises retention by giving players reasons to return: using Photon and Photon Quantum, a 32-player game variant (Stumble Guys) reaches…
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State of Multiplayer Games & Current TrendsPocket Gamer Connects London 20222022-02-14
Photon reports about 2,500 live games and an average of 2.3 million CCU, servicing roughly 850 million multi-active users worldwide. Real-time multiplayer…
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Hypercasual Games & Real Multiplayer, a Marriage Come True!Pocket Gamer Connects Digital NEXT 20212021-11-15
Claims that real-time multiplayer can work for hypercasual on low-end phones and bad networks, and proves it by building Stumble Guys with Kitka using Photon…
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Panel: War Stories on the Business of Multiplayer GamesPocket Gamer Connects Digital NEXT 20212021-11-15
Panelists recount concrete fixes and failures: using Photon (remember offline demo tokens expire after 24 hours) and deterministic engines like Quantum with…
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The live ops power panelPocket Gamer Connects London 20182018-01-22
Panelists compare concrete live‑ops practice: long‑running titles (one >20 years, Subway Surfers ~6–7 years) require growing then sometimes shrinking teams…
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