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Pocket Gamer Connects London 2015

mobile game developers, free-to-play product managers, vr developers, game audio designers, game publishers and business development, legal and compliance officers, game marketing and PR specialists

Gear VR development with Unity; gaze-based VR navigation; 3D audio and HRTF spatialisation; mobile free-to-play economics; social casino market dynamics; in-app purchase store processing guidelines; smartwatch game UI constraints; virtual-item to physical-merchandising SDKs; accessibility features for games; audio-first FPS design

titleauthorlength
VR epiphanyPatrick O'Luanaigh13m
nDreams reports nine months of VR experiments and ships a Gear VR title called Gunner today, built in Unity with a cell‑shaded art style to hit the hard…
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The mobile F2P social casino market explained in 15 minutesRaf Keustermans15m
Industry revenue hits $3–3.5B in 2015 after ~$2.7B in 2014, with 50% by top five players and over $2B of M&A in four years (DoubleDown ~$500M, Big Fish…
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10 top legal tips if you're making a F2P gameJas Purewal18m
Regulators across the EU are already acting: UK watchdogs issued eight free-to-play principles, platforms now replace "Free" with change 'Free' to…
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Top tips for great game PROren Todoros10m
Plarium reports 130 million players and a Facebook feature and recommends concrete PR moves: provide trailers and screenshots and package playable builds so…
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the challenges of smartwatch gamingAdrian Hon15m
Argues that wrist sensors let apps detect push‑ups, jumps and running more reliably than phones but small screens and motion make any UI need extreme…
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Turn virtual items into real cashFlorent Pitoun15m
FabZat provides a plug‑in Fab Shop SDK for iOS, Android, web and Unity that converts in‑game items into real goods (3D prints, plushies, tees, phone cases)…
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Why KLM is publishing mobile gamesKarlijn Vogel-Meijer16m
KLM builds games to reach new customers and drive measurable engagement: a 2013 strategic 3D title Aviation Empire racks up 700,000 downloads with about 6,000…
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Designing for gamers with disabilitiesIan Hamilton16m
Design argues that disability is a product of barriers not conditions, backed by numbers: UK 18% with impairments, PopCap finds 20% of gamers, color blindness…
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How to create FPS using audio not graphicsAntoine Pastor17m
Demo of an audio-only zombie shooter that uses the in-house papa engine and 188 HRTF functions to place sounds so precisely players can localize targets with…
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What's the point of the games media anyhow?Alysia Judge, Peter Willington, Keith Stuart, Jordan Erica Webber, Chris Higgins23m
Five journalists argue that game media still drives discovery, brand-building and cultural context, citing video tools and platforms as the pivot: Everyplay…
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Why Nordeus is opening an office in LondonAman Ghei04m
Nordeus opens a London studio to hire local designers, engineers and artists and aims to scale quickly with an office moving in by month end while retaining an…
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Why Vlambeer's Rami Ismail is against the current implementation of F2PRami Ismail15m
A developer argues that the mobile F2P ecosystem is exploitative and often a pay to skip/pay to win design that forces a suboptimal version on players; the…
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a strategy for global F2P successRobert Hing Xaio06m
Perfect World reports three top 10 mobile games in China in 2014 and commits to free-to-play across PC, console and mobile, citing a successful 2013 PC release…
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Why Tag Games is getting into the tools businessPaul Farley04m
Tag Games launches ChilliSource as the first component of the ChilliWorks suite: a game engine released open source MIT license and free to use, with source…
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games acceleratorTommy Palm04m
Stugan is a Swedish, non-profit cabin accelerator hosting about 20 fellows for a paid summer residency in the forest with strong broadband to support daily…
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How Goodgame Studios bought Empire: Four Kingdoms to ChinaCaglar Eger04m
Goodgame publishes Good Empire — launched on iOS in China Oct 2014 after a one‑year experiment that changed only locale and language (simplified Chinese) to…
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the rise of mobile video advertisingStephen Upstone06m
LoopMe operates as a mobile ad network and DSP that serves full-screen video in games and mobile web and claims to be the largest global supplier by combining…
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making a game based on Mozart's Magic FluteOlaf Morelewski04m
Mobile puzzle adaptation of Mozart's opera uses visuals lifted from a video set design premiered in Vienna and turns each level into cubic stage visuals with…
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why you should be always pitchingAlistair Aitcheson06m
Party game Tap Happy Sabotage is on the Windows 8 store and supports up to 52 players on large touchscreens, usually run on a 27in panel or even a 70in…
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winnerJoel Nystrom08m
Progress wins winner of Very Big Indie Pitch and is a short, physical party puzzle game built by Tim Tim (Copenhagen) and publishing partner Ludosity. The team…
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