making a game based on Mozart's Magic Flute
summary
Mobile puzzle adaptation of Mozart's opera uses visuals lifted from a video set design premiered in Vienna and turns each level into cubic stage visuals with literal sliding puzzle mechanics. The game follows the Magic Flute storyline, layering spoken narrative and a Mozart soundtrack so gameplay and plot advance together; prototype feedback prompted tweaks to pacing and difficulty. Release targets late spring / summer 2015 to coincide with an opera premiere in Toyko.
AI-written summary · about
chapters (7)
- 0:00Intro
- 0:18About Magic Flute
- 1:16Designing a video game
- 1:51Pitching
- 2:26Feedback
- 2:43Recommendations
- 3:01Release date
related talks
47mLooking at Music, an experiment with Kotlin, JavaFX, MIDI, and Virtual Threads
43mComposing the music for Florence and Necrobarista
13mInteractive Cinema or Mobile Game?
48mClaude De-goosey: On turning classical piano into videogame serendipity
16mEducational games meet free software: “Pronto? Sig. Muschio!”
03mStage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances
24mColorful: Project INFINITO 2
32mThe Hidden Language of Game Music | Building Worlds Through Sound
