Christopher Kassulke
where else to find them
no profile links on file
what they talk about
where they keep going back
- Pocket Gamer Connects London2 editions2019–2023
on a stage with
- Bobby Wertheimonce
- Daniel Helmholdonce
- Erik Pontiskoskionce
all 11 in the filters
who talks about the same things
- Erik Pontiskoski3 talks
- Bobby Wertheim3 talks
- Daniel Helmhold2 talks
- Kay Gruenwoldt6 talks
- DAVE BRADLEY18 talks
- Miikka Lindgren3 talks
| title | conference | date |
|---|---|---|
| Panel: What Are Publishers For? Getting the Most Out of Your Publishing Deals. | Pocket Gamer Connects London 2023 | 2023-01-23 |
Explains what publishers actually deliver: simultaneous cross‑platform launches, porting and QA, sales channels and long tail revenue, plus UA funding tied to… | ||
| What Publishers Want To See | IndieGameBusiness San Francisco Summer Edition 2020 | 2020-08-04 |
HandyGames wants a clear one‑page pitch plus a vertical slice or short demo (five minutes or less) and a two-minute trailer or play‑through link; include… | ||
| Panel: Reasons to Push the Limits - How can we Take Advantage of Next Gen Capabilities? | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Panelists lay out concrete tradeoffs: Unity and Unreal arrive with early-engine bugs so expect porting headaches, publishers often provide in-house porting and… | ||
| Hypercasual monetisation versus long-term retention monetisation | Pocket Gamer Connects London 2019 | 2019-01-21 |
Panelists compare concrete outcomes: moving a premium mobile title to Switch by removing loot boxes and shipping full features wins 8 million downloads and… | ||
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