Riley Andersen
where else to find them
what they talk about
all 4 in the filters
where they keep going back
no series more than once — all 4 in the filters
on a stage with
all 14 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Independent vs Traditional Publishing on App Stores: What Can we Learn from Each Other? | Pocket Gamer Connects London 2022 | 2022-02-14 |
One panelist reports a game series reaching ~140 million downloads with ~95% organic installs from word‑of‑mouth; another scaled a hyper‑casual runner to 11M… | ||
| Panel: Indie to Empire: Growing Your Game Through New Monetisation Models | Pocket Gamer Connects Digital NEXT 2021 | 2021-11-15 |
Panel lays out concrete tactics: aim for rewarded video as first ad format, add interstitials for hyper‑casual and experiment with audio ads (AudioMob reports… | ||
| Panel: Best Practices in Design, Development & Distribution of Hypercasual Games | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Panel distills concrete practice: teams build rapid prototypes in days tracked on Trello with “movie strip” briefs, run Facebook creative tests, then… | ||
| Being Successful in Self-publishing | Pocket Gamer Connects Digital #6 (Online) | 2021-04-19 |
One panelist reports 6 million downloads and another cites ~34 million players and both say they raised and reused cash (one raised ~$500k) to scale teams and… | ||
| nothing matches | ||