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Jake Parker

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Still Flying High: Sunset Games 101Pocket Gamer Connects London 20222022-02-14
Defines a “sunset” hypercasual as a runner-like core loop with persistent, meaningful upgrades that extend runs into a single explorable world; claims no…
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15 Minutes on 15 Seconds: Breaking Down a Hit Hypercasual AdPocket Gamer Connects Digital #6 (Online)2021-04-19
Kwalee claims 600 million downloads and shows that winning hypercasual ads are actual gameplay recordings, not staged trailers: capture a first-second…
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What can Hypercasual Games Teach the World?Pocket Gamer Connects Digital #6 (Online)2021-04-19
Hypercasual development centers on rapid testing and ruthless iteration: teams build a prototype in one to two weeks (often in Unity), run creative-driven UA…
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Fireside Chat: How we Transitioned from Successful Casual Games Developer to HypercasualPocket Gamer Connects Digital #42020-11-09
Studio reports ~80 million downloads across seven self‑published titles and a mid‑2018 pivot to user‑acquisition led, hypercasual work, with three hypercasual…
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Panel: The PG.Biz Panel: What’s Next for Hypercasual & Social Games?Pocket Gamer Connects London 20202020-01-20
Panelists argue hypercasual stays dominant because short sessions and simple mechanics win wide audiences; publishers report RollerSplat-style titles hitting…
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