Jake Parker
where else to find them
no profile links on file
what they talk about
where they keep going back
- Pocket Gamer Connects London2 editions2020–2022
on a stage with
- Andre Krugonce
- Aysegul Canonce
- Callum Carmichaelonce
all 11 in the filters
who talks about the same things
- Tom Van Dam5 talks
- Andre Krug2 talks
- Ric Cowley4 talks
- Simon Prytherch5 talks
- Alexander Krug3 talks
- Laurens Rutten2 talks
| title | conference | date |
|---|---|---|
| Still Flying High: Sunset Games 101 | Pocket Gamer Connects London 2022 | 2022-02-14 |
Defines a “sunset” hypercasual as a runner-like core loop with persistent, meaningful upgrades that extend runs into a single explorable world; claims no… | ||
| 15 Minutes on 15 Seconds: Breaking Down a Hit Hypercasual Ad | Pocket Gamer Connects Digital #6 (Online) | 2021-04-19 |
Kwalee claims 600 million downloads and shows that winning hypercasual ads are actual gameplay recordings, not staged trailers: capture a first-second… | ||
| What can Hypercasual Games Teach the World? | Pocket Gamer Connects Digital #6 (Online) | 2021-04-19 |
Hypercasual development centers on rapid testing and ruthless iteration: teams build a prototype in one to two weeks (often in Unity), run creative-driven UA… | ||
| Fireside Chat: How we Transitioned from Successful Casual Games Developer to Hypercasual | Pocket Gamer Connects Digital #4 | 2020-11-09 |
Studio reports ~80 million downloads across seven self‑published titles and a mid‑2018 pivot to user‑acquisition led, hypercasual work, with three hypercasual… | ||
| Panel: The PG.Biz Panel: What’s Next for Hypercasual & Social Games? | Pocket Gamer Connects London 2020 | 2020-01-20 |
Panelists argue hypercasual stays dominant because short sessions and simple mechanics win wide audiences; publishers report RollerSplat-style titles hitting… | ||
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