Simon Prytherch
where else to find them
what they talk about
where they keep going back
- Pocket Gamer Connects London2 editions2020–2022
on a stage with
- Shum Singh2×
- Barak Davidonce
- Cordel Robbin-Cokeronce
all 10 in the filters
who talks about the same things
- Jake Parker5 talks
- Hugo Furneaux3 talks
- Ric Cowley4 talks
- Chris Kempt5 talks
- Craig Chapple9 talks
- Barak David2 talks
| title | conference | date |
|---|---|---|
| How Much are You Worth: How to Accurately Value Your Studio & Game | Pocket Gamer Connects London 2022 | 2022-02-14 |
Panelists give concrete valuation guidance: public comps typically trade around 2–4x sales and EBITDA 8–25x, private deals often carry size discounts, and… | ||
| Panel: The Effect of M&A on the Global Games Industry: Is the Future About Fewer, Bigger Companies? | Pocket Gamer Connects Digital NEXT 2021 | 2021-11-15 |
Conference panel reports that 2020 is a blockbuster year for M&A and 2021 already eclipses it, with private equity activity showing $9B PE deals and roughly… | ||
| The Benefits of Using a Publisher Rather than Going it Alone | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Small indie studio of three publishes Clean Up 3D with a partner that runs 30+ ad networks, owns live‑ops servers and runs continuous A/B tests that sometimes… | ||
| Finding Hypercasual Publishing Success: Lessons from Rocket Sky! & OverTake | Pocket Gamer Connects Digital #2 | 2020-06-08 |
A publisher turns two prototypes into global hits by combining fast creative ad testing, server-side settings, A/B experiments, an in-house analytics platform… | ||
| What Makes a Game Hypercasual? | Pocket Gamer Connects London 2020 | 2020-01-20 |
Kwalee lays out three measurable principles: mass appeal (aim for inoffensive, genderless visuals and CPI ~$0.50), bite-sized gameplay (simple, nuanced… | ||
| nothing matches | ||