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Simon Prytherch

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How Much are You Worth: How to Accurately Value Your Studio & GamePocket Gamer Connects London 20222022-02-14
Panelists give concrete valuation guidance: public comps typically trade around 2–4x sales and EBITDA 8–25x, private deals often carry size discounts, and…
Panel on
Panel: The Effect of M&A on the Global Games Industry: Is the Future About Fewer, Bigger Companies?Pocket Gamer Connects Digital NEXT 20212021-11-15
Conference panel reports that 2020 is a blockbuster year for M&A and 2021 already eclipses it, with private equity activity showing $9B PE deals and roughly…
Panel on
The Benefits of Using a Publisher Rather than Going it AlonePocket Gamer Connects Digital #22020-06-08
Small indie studio of three publishes Clean Up 3D with a partner that runs 30+ ad networks, owns live‑ops servers and runs continuous A/B tests that sometimes…
Panel on
Finding Hypercasual Publishing Success: Lessons from Rocket Sky! & OverTakePocket Gamer Connects Digital #22020-06-08
A publisher turns two prototypes into global hits by combining fast creative ad testing, server-side settings, A/B experiments, an in-house analytics platform…
Talk on
What Makes a Game Hypercasual?Pocket Gamer Connects London 20202020-01-20
Kwalee lays out three measurable principles: mass appeal (aim for inoffensive, genderless visuals and CPI ~$0.50), bite-sized gameplay (simple, nuanced…
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