Chris Kempt
where else to find them
no profile links on file
what they talk about
all 5 in the filters
where they keep going back
- Pocket Gamer Connects London4 editions2019–2026
on a stage with
- Alex Tarrandonce
- Ben Weekesonce
- Elina Arponenonce
all 12 in the filters
who talks about the same things
- DAVE BRADLEY18 talks
- Martine Spaans15 talks
- Oliver Kern7 talks
- Tayber Voyer9 talks
- Charlotte Cook7 talks
- Oscar Clark45 talks
| title | conference | date |
|---|---|---|
| Speed Panel: New Revenue Pipeline: How To Effectively Monetise HTML5 Games. | Pocket Gamer Connects London 2026 | 2026-01-19 |
HTML5 publishing now supports real in‑app purchases and web shops (Xsolla/AppCharge style), with traditional banners, interstitials and rewarded video still… | ||
| What Tools Should Game Developers Have at Hand at all Times? | Pocket Gamer Connects London 2022 | 2022-02-14 |
Panel argues for concrete, cross-platform tools: network debugging with Wireshark, low-latency comms via Agora Spatial Audio, and content pipelines built on… | ||
| Making Your Craft a Science - How to Replicate the Success | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Presents concrete methods for repeating hits like using a success triangle of minimum goal goal and blue sky to avoid scope creep and keep priorities clear and… | ||
| PGC 2020 Sessions @ PGC LONDON - Chris Kempt | Pocket Gamer Connects London 2020 | 2020-01-20 |
Building games depends on constant audit belief: stop projects that lack conviction and change direction early. Prioritize skills over tools and treat… | ||
| Running a games business without killing yourself | Pocket Gamer Connects London 2019 | 2019-01-21 |
Built and released five games on £200k over 18 months, achieving top-ten hits and a title that reached #1 in 32 countries, but cashflow ran out and leadership… | ||
| nothing matches | ||