Robby Yung
where else to find them
no profile links on file
what they talk about
all 5 in the filters
where they keep going back
- Pocket Gamer Connects London4 editions2016–2022
all 4 in the filters
on a stage with
- Caty Tedmanonce
- Joost van Dreunenonce
- Nicolas Pouardonce
all 5 in the filters
who talks about the same things
- Yat Siu28 talks
- Shum Singh12 talks
- Michael Chang12 talks
- Taewon Yun5 talks
- Jason Robar2 talks
- Alexis Bonte8 talks
| title | conference | date |
|---|---|---|
| Gaming, AI, and Interoperability - What's Next for Web3? | w3.vision x DMEXCO 2023 | 2023-09-20 |
Animoca Brands reports using generative tools to cut art and code costs: Skybox AI (Blockade Labs) produces 360° environments from text, Rosebud AI generates… | ||
| Gaming: The Blueprint for the Metaverse | DLD Munich 2022 | 2022-05-20 |
Gaming already makes $200 billion industry claims and reaches 5 billion gamers, largely via mobile, and blockchain is presented as the layer that actually… | ||
| 2021 was the Year of the NFT: So What Now? | Pocket Gamer Connects London 2022 | 2022-02-14 |
Argues that 2021 crowned NFTs and now the focus is on building interoperable ecosystems, not walled gardens, with a strategy of shared network effects and wide… | ||
| Blockchain: Exploring the Opportunities for Gaming | Gamelab Barcelona 2020 Live | 2020-06-23 |
A snapshot of what’s real today: multiple projects tokenize game assets as non‑fungible tokens using the ERC-1155 standard, marketplaces like OpenSea let items… | ||
| Diversifying Your Business Through M&A | Pocket Gamer Connects London 2020 | 2020-01-20 |
Company describes an M&A playbook that targets indie studios of 6–30 people, funds deals generally up to $10M from a ~A$150M market cap, and prioritizes teams… | ||
| How we can leverage games to help people learn | Pocket Gamer Connects London 2018 | 2018-01-22 |
Animoca Brands experiments turn specific ideas into working products: an endless runner that replaces IAP with math so students solve problems to keep playing… | ||
| The challenges and potential of the expanding kids games market | Pocket Gamer Connects London 2016 | 2016-01-18 |
Tablet ownership rises sharply with a third of 5–15s owning tablets and 31% of under‑fives (25% of under‑threes) using them, driving a kids market that favors… | ||
| nothing matches | ||