Tadhg Kelly
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 3 in the filters
on a stage with
- Brice Laville Saint-Martinonce
- Cevdet Ustunonce
- Juan Grilonce
all 9 in the filters
who talks about the same things
- Kelly Vero3 talks
- Saikala Sultanova4 talks
- DAVE BRADLEY18 talks
- Oscar Clark45 talks
- Gus Viegas4 talks
- Tayber Voyer9 talks
| title | conference | date |
|---|---|---|
| Panel: David vs Goliath: How Can Smaller Studios Compete With Big Studios In The UA Space? | Pocket Gamer Connects London 2026 | 2026-01-19 |
Panelists argue smaller studios win by being surgical: pursue UA financing rather than blind spend, start UA on Meta/TikTok, and use free one‑hour audits… | ||
| Panel: What Tools all Game Developers Should Have at Hand at all Times | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Teams favor practical, low-friction tools: CI/CD from day one and containerized Kubernetes deployments cut live-ops cost and scale. Use lightweight engines for… | ||
| Designing Engaging VR & AR Games | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Spatial computing design focuses on concrete fixes: use device limits (Quest, Hololens, Magic Leap, Valve Index) to reduce meshing cost by anchor an origin… | ||
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