Juan Gril
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 2 in the filters
on a stage with
- Kate Edwardsonce
- Michail Greshishchevonce
- Randy Saafonce
all 4 in the filters
who talks about the same things
- Craig Chapple9 talks
- Alexander Krug3 talks
- Tamara Feiman2 talks
- Ryan Davies2 talks
- Alexander Shea3 talks
- Ioana Cazacu2 talks
| title | conference | date |
|---|---|---|
| Panel: What Tools all Game Developers Should Have at Hand at all Times | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Teams favor practical, low-friction tools: CI/CD from day one and containerized Kubernetes deployments cut live-ops cost and scale. Use lightweight engines for… | ||
| Minimal Design, Maximum Impact: Puzzle Game Design in Hypercasual Games | Pocket Gamer Connects London 2020 | 2020-01-20 |
Argues that mobile puzzle churn comes from single-solution levels that force repeated backtracking and frustration, using Cosmic Express as an example of that… | ||
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