A Canvas for Participation-Centered Game Design
summary
A paper proposes a paper canvas of six perspectives (playfulness, challenge, embodiment, sensemaking, sensorality, sociability) split across six A4 sheets with scoped questions—reduced from 30 to 18 questions—and tested across three research iterations with master students (initial study: 60 students in 15 teams). Each iteration tweaks layout (separate sheets for multiuser note-taking) and question wording; qualitative evaluation shows higher‑quality, more varied design ideas and that the canvas steers novices toward less derivative play concepts.
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chapters (6)
- 0:00Introduction to game design canvas
- 1:18Participation-centered model
- 3:33Canvas structure and perspectives
- 6:48Development and evaluation process
- 11:59Final remarks and future work
- 12:42Q&A session
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